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[laserbrain_demo]
/
src
/
ui_exhibit.h
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#ifndef UI_EXHIBIT_H_
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#define UI_EXHIBIT_H_
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#include <gmath/gmath.h>
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class SceneNode;
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bool exui_init();
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void exui_shutdown();
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void exui_setnode(const SceneNode *node);
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void exui_change_tab(int dir);
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void exui_scroll(float delta);
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bool exui_raytest(const Ray &ray);
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void exui_update(float dt);
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void exui_draw();
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#endif // UI_EXHIBIT_H_