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[nexus3d]
/
test.v.glsl
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#version 410
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layout(location = 0) in vec4 attr_vertex;
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layout(location = 1) in vec4 attr_color;
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layout(location = 3) out vec4 vcol;
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void main()
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{
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gl_Position = attr_vertex;
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vcol = attr_color;
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}