2 #extension GL_ARB_explicit_uniform_location: require
4 layout(location = 0) in vec4 attr_vertex;
5 layout(location = 1) in vec4 attr_color;
6 layout(location = 0) out vec4 vcol;
8 layout(location = 0) uniform mat4 mvp_matrix;
12 gl_Position = mvp_matrix * attr_vertex;