4 * Functions related to OpenGL extensions.
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6 * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
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7 * Written by Pawel W. Olszta, <olszta@sourceforge.net>
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8 * Copied for Platform code by Evan Felix <karcaw at gmail.com>
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9 * Creation date: Thur Feb 2 2012
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11 * Permission is hereby granted, free of charge, to any person obtaining a
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12 * copy of this software and associated documentation files (the "Software"),
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13 * to deal in the Software without restriction, including without limitation
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14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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15 * and/or sell copies of the Software, and to permit persons to whom the
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16 * Software is furnished to do so, subject to the following conditions:
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18 * The above copyright notice and this permission notice shall be included
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19 * in all copies or substantial portions of the Software.
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21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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24 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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25 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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26 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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29 #define GLX_GLXEXT_PROTOTYPES
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30 #include <GL/freeglut.h>
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31 #include "../Common/freeglut_internal.h"
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33 GLUTproc fgPlatformGlutGetProcAddress( const char* procName )
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35 /* optimization: quick initial check */
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36 if( strncmp( procName, "glut", 4 ) != 0 )
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39 #define CHECK_NAME(x) if( strcmp( procName, #x ) == 0) return (GLUTproc)x;
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40 CHECK_NAME(glutJoystickFunc);
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41 CHECK_NAME(glutForceJoystickFunc);
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42 CHECK_NAME(glutGameModeString);
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43 CHECK_NAME(glutEnterGameMode);
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44 CHECK_NAME(glutLeaveGameMode);
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45 CHECK_NAME(glutGameModeGet);
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52 SFG_Proc fgPlatformGetProcAddress( const char *procName )
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54 #if defined( GLX_ARB_get_proc_address )
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55 return (SFG_Proc)glXGetProcAddressARB( ( const GLubyte * )procName );
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