/* Copyright 2004 John Tsiombikas This file is part of the n3dmath2 library. The n3dmath2 library is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. The n3dmath2 library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with the n3dmath2 library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include inline scalar_t *Matrix3x3::operator [](int index) { return m[index]; } inline const scalar_t *Matrix3x3::operator [](int index) const { return m[index]; } inline void Matrix3x3::reset_identity() { memcpy(this->m, identity_matrix.m, 9 * sizeof(scalar_t)); } inline scalar_t *Matrix4x4::operator [](int index) { return m[index]; } inline const scalar_t *Matrix4x4::operator [](int index) const { return m[index]; } inline void Matrix4x4::reset_identity() { memcpy(this->m, identity_matrix.m, 16 * sizeof(scalar_t)); }