## Process this file with automake to produce Makefile.im # # The library we want to build # lib_LTLIBRARIES = lib@LIBRARY@.la # # Headers and extra stuff we want to distribute # noinst_HEADERS = Common/freeglut_internal.h Common/freeglut_teapot_data.h EXTRA_DIST = Common/freeglutdll.def # # Those source files build the freeglut library # lib@LIBRARY@_la_SOURCES = \ Common/freeglut_callbacks.c \ Common/freeglut_cursor.c \ Common/freeglut_display.c \ Common/freeglut_ext.c \ Common/freeglut_font_data.c \ Common/freeglut_gamemode.c \ Common/freeglut_input_devices.c \ Common/freeglut_stroke_roman.c \ Common/freeglut_stroke_mono_roman.c \ Common/freeglut_init.c \ Common/freeglut_spaceball.c \ Common/freeglut_joystick.c \ Common/freeglut_main.c \ Common/freeglut_misc.c \ Common/freeglut_overlay.c \ Common/freeglut_state.c \ Common/freeglut_structure.c \ Common/freeglut_videoresize.c \ Common/freeglut_window.c # TODO: uses OpenGL non-ES functions: if !TARGET_HOST_ANDROID lib@LIBRARY@_la_SOURCES += \ Common/freeglut_font.c \ Common/freeglut_geometry.c \ Common/freeglut_menu.c \ Common/freeglut_teapot.c endif if TARGET_HOST_MS_WINDOWS lib@LIBRARY@_la_SOURCES += \ Common/xparsegeometry_repl.c \ Common/xparsegeometry_repl.h \ mswin/freeglut_cursor_mswin.c \ mswin/freeglut_display_mswin.c \ mswin/freeglut_ext_mswin.c \ mswin/freeglut_gamemode_mswin.c \ mswin/freeglut_init_mswin.c \ mswin/freeglut_input_devices_mswin.c \ mswin/freeglut_internal_mswin.h \ mswin/freeglut_joystick_mswin.c \ mswin/freeglut_main_mswin.c \ mswin/freeglut_menu_mswin.c \ mswin/freeglut_spaceball_mswin.c \ mswin/freeglut_state_mswin.c \ mswin/freeglut_structure_mswin.c \ mswin/freeglut_window_mswin.c endif if TARGET_HOST_POSIX_X11 lib@LIBRARY@_la_SOURCES += \ x11/freeglut_cursor_x11.c \ x11/freeglut_display_x11.c \ x11/freeglut_ext_x11.c \ x11/freeglut_gamemode_x11.c \ x11/freeglut_glutfont_definitions_x11.c \ x11/freeglut_init_x11.c \ x11/freeglut_input_devices_x11.c \ x11/freeglut_internal_x11.h \ x11/freeglut_joystick_x11.c \ x11/freeglut_main_x11.c \ x11/freeglut_menu_x11.c \ x11/freeglut_spaceball_x11.c \ x11/freeglut_state_x11.c \ x11/freeglut_structure_x11.c \ x11/freeglut_window_x11.c \ x11/freeglut_xinput_x11.c endif if TARGET_HOST_ANDROID lib@LIBRARY@_la_SOURCES += \ Common/xparsegeometry_repl.c \ Common/xparsegeometry_repl.h \ egl/freeglut_internal_egl.h \ egl/freeglut_display_egl.c \ egl/freeglut_init_egl.c \ egl/freeglut_structure_egl.c \ egl/freeglut_window_egl.c \ android/native_app_glue/android_native_app_glue.c \ android/native_app_glue/android_native_app_glue.h \ android/freeglut_runtime_android.c \ android/freeglut_gamemode_android.c \ android/freeglut_input_devices_android.c \ android/freeglut_joystick_android.c \ android/freeglut_main_android.c \ android/freeglut_spaceball_android.c \ android/freeglut_state_android.c \ android/freeglut_window_android.c \ android/opengles_stubs.c \ android/freeglut_internal_android.h endif # # Additional linker flags # lib@LIBRARY@_la_LIBADD = $(GL_LIBS) $(X_LIBS) $(LIBM) $(LIBUSBHID) lib@LIBRARY@_la_LDFLAGS = $(VERSION_INFO) -no-undefined lib@LIBRARY@_la_CFLAGS = $(GL_FLAGS) $(X_CFLAGS) $(EXPORT_FLAGS) lib@LIBRARY@_la_CPPFLAGS= -I$(top_srcdir)/include -I$(top_srcdir)/src/Common # # End of file #