/* This file is part of XRay, a photorealistic 3D rendering library. Copyright (C) 2005 John Tsiombikas XRay is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. XRay is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XRay; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file matrix.inl * @author John Tsiombikas * @date 28 June 2005 * * Matrix inline functions. */ inline scalar_t *Matrix3x3::operator [](int index) { return m[index]; } inline const scalar_t *Matrix3x3::operator [](int index) const { return m[index]; } inline void Matrix3x3::reset_identity() { memcpy(this->m, identity_matrix.m, 9 * sizeof(scalar_t)); } inline scalar_t *Matrix4x4::operator [](int index) { return m[index]; } inline const scalar_t *Matrix4x4::operator [](int index) const { return m[index]; } inline void Matrix4x4::reset_identity() { memcpy(this->m, identity_matrix.m, 16 * sizeof(scalar_t)); }