scrobj = src/introscr.obj src/menuscr.obj
gameobj = src/game.obj src/util.obj src/gfxutil.obj src/dynarr.obj src/rbtree.obj
gfxobj = src/3dgfx/3dgfx.obj src/3dgfx/mesh.obj src/3dgfx/meshload.obj &
- src/3dgfx/polyfill.obj src/3dgfx/polyclip.obj
+ src/3dgfx/polyfill.obj src/3dgfx/polyclip.obj src/sprite.obj
incpath = -Isrc -Isrc/dos -Ilibs/imago/src
libpath = libpath libs/imago
!else
-dosobj = src\dos\main.obj src\dos\gfx.obj src\dos\timer.obj src\dos\watdpmi.obj &
- src\dos\vbe.obj src\dos\vga.obj src\dos\keyb.obj src\dos\mouse.obj &
- src\dos\logger.obj
+dosobj = src\dos\main.obj src\dos\gfx.obj src\dos\timer.obj &
+ src\dos\watdpmi.obj src\dos\vbe.obj src\dos\vga.obj src\dos\keyb.obj &
+ src\dos\mouse.obj src\dos\logger.obj
scrobj = src\introscr.obj src\menuscr.obj
-gameobj = src\game.obj src\util.obj src\gfxutil.obj src\dynarr.obj src\rbtree.obj
+gameobj = src\game.obj src\util.obj src\gfxutil.obj src\dynarr.obj &
+ src\rbtree.obj
gfxobj = src\3dgfx\3dgfx.obj src\3dgfx\mesh.obj src\3dgfx\meshload.obj &
- src\3dgfx\polyfill.obj src\3dgfx\polyclip.obj
+ src\3dgfx\polyfill.obj src\3dgfx\polyclip.obj src\sprite.obj
incpath = -Isrc -Isrc\dos -Ilibs\imago\src
libpath = libpath libs\imago
!endif