for ( i = 0; i < 10; i++ )
{
- int random = rand( );
- double new_x;
- double new_y;
- random = (((random >> 10)) & 2) + (((random >> 20) ) & 1);
- new_x = affine[random].a00 * current_x + affine[random].a01 * current_y + affine[random].b0 ;
- new_y = affine[random].a10 * current_x + affine[random].a11 * current_y + affine[random].b1 ;
+ int random = ( rand( ) >> 10 ) % num_trans;
+ double new_x = affine[random].a00 * current_x + affine[random].a01 * current_y + affine[random].b0 ;
+ double new_y = affine[random].a10 * current_x + affine[random].a11 * current_y + affine[random].b1 ;
glVertex2d ( new_x, new_y ) ;
current_x = new_x ;