--- /dev/null
+/*
+Copyright 2004 John Tsiombikas <nuclear@siggraph.org>
+
+This file is part of the 3dengfx, realtime visualization system.
+
+3dengfx is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+3dengfx is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with 3dengfx; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+#ifndef _MATERIALS_HPP_
+#define _MATERIALS_HPP_
+
+#include <string>
+#include "3denginefx_types.hpp"
+#include "textures.hpp"
+#include "gfx/color.hpp"
+#include "n3dmath2/n3dmath2.hpp"
+
+enum ColorComponent {
+ COLOR_AMBIENT,
+ COLOR_DIFFUSE,
+ COLOR_SPECULAR,
+ COLOR_EMISSIVE
+};
+
+enum TextureType {
+ TEXTYPE_DIFFUSE,
+ TEXTYPE_DETAIL,
+ TEXTYPE_ENVMAP,
+ TEXTYPE_LIGHTMAP,
+ TEXTYPE_BUMPMAP
+};
+
+#define MAX_TEXTURES 5
+
+class Material {
+public:
+ std::string name;
+
+ Color ambient_color, diffuse_color, specular_color, emissive_color;
+ scalar_t specular_power;
+ scalar_t env_intensity;
+ scalar_t bump_intensity;
+ scalar_t alpha;
+
+ Texture *tex[MAX_TEXTURES];
+ Matrix4x4 tmat[MAX_TEXTURES];
+ int tex_count;
+
+ bool wireframe;
+ ShadeMode shading;
+
+ bool auto_refl;
+ int auto_refl_upd;
+
+ bool two_sided;
+
+ Material();
+ Material(const Color &col);
+
+ void set_texture(Texture *texture, TextureType type);
+ Texture *get_texture(TextureType type);
+ int get_texture_count() const;
+
+ void set_glmaterial() const;
+};
+
+
+#endif // _MATERIALS_HPP_