--- /dev/null
+/*
+Copyright 2004 John Tsiombikas <nuclear@siggraph.org>
+
+This file is part of the 3dengfx, realtime visualization system.
+
+3dengfx is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+3dengfx is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with 3dengfx; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+#ifndef _TEXTURES_HPP_
+#define _TEXTURES_HPP_
+
+#include <vector>
+#include "gfx/pbuffer.hpp"
+#include "3denginefx_types.hpp"
+
+/* ---- Texture class ----
+** it does NOT hold the actual pixel data, if we need access to
+** the pixels we have to call lock() then the data are retrieved from
+** OpenGL, and unlock() updates the OpenGL texture from our modified
+** pixel data in pbuf.
+** if we wish to just set some pixel data without first retrieving the
+** actual data from OpenGL, we can use the function set_pixel_data() with a
+** new PixelBuffer as argument (this is copied, not referenced)
+*/
+class Texture : public PixelBuffer {
+private:
+ // for animated textures this will hold all the tex_ids of the frames
+ std::vector<unsigned int> frame_tex_id;
+ unsigned int active_frame;
+
+ TextureDim type;
+
+public:
+ unsigned int tex_id; /* OpenGL texture id
+ * (for animated textures this is the active tex_id)
+ */
+
+ Texture(int x = -1, int y = -1, TextureDim type = TEX_2D);
+ Texture(int x, TextureDim type = TEX_1D);
+ ~Texture();
+
+ void add_frame();
+ void add_frame(const PixelBuffer &pbuf);
+
+ void set_active_frame(unsigned int frame);
+ unsigned int get_active_frame() const;
+
+ void lock(CubeMapFace cube_map_face = CUBE_MAP_PX); // get a valid pixel pointer
+ void unlock(CubeMapFace cube_map_face = CUBE_MAP_PX); // update system data & invalidate pointer
+
+ void set_pixel_data(const PixelBuffer &pbuf, CubeMapFace cube_map_face = CUBE_MAP_PX);
+
+ TextureDim get_type() const;
+};
+
+#endif // _TEXTURES_HPP_