#define THREEDGFX_H_
#include "inttypes.h"
+#include "gfxutil.h"
+
+#define G3D_PIXFMT16
+typedef uint16_t g3d_pixel;
+
+#ifdef G3D_PIXFMT16
+#define G3D_PACK_RGB(r, g, b) PACK_RGB16(r, g, b)
+#define G3D_UNPACK_R(c) UNPACK_R16(c)
+#define G3D_UNPACK_G(c) UNPACK_G16(c)
+#define G3D_UNPACK_B(c) UNPACK_B16(c)
+#endif
+#ifdef G3D_PIXFMT32
+#define G3D_PACK_RGB(r, g, b) PACK_RGB32(r, g, b)
+#define G3D_UNPACK_R(c) UNPACK_R32(c)
+#define G3D_UNPACK_G(c) UNPACK_G32(c)
+#define G3D_UNPACK_B(c) UNPACK_B32(c)
+#endif
+
struct g3d_vertex {
float x, y, z, w;
/* g3d_enable/g3d_disable bits */
enum {
- G3D_CULL_FACE = 0x0001,
- G3D_DEPTH_TEST = 0x0002, /* XXX not implemented */
- G3D_LIGHTING = 0x0004,
- G3D_LIGHT0 = 0x0008,
- G3D_LIGHT1 = 0x0010,
- G3D_LIGHT2 = 0x0020,
- G3D_LIGHT3 = 0x0040,
- G3D_TEXTURE = 0x0080,
- G3D_BLEND = 0x0100,
+ G3D_CULL_FACE = 0x000001,
+ G3D_DEPTH_TEST = 0x000002, /* XXX not implemented */
+ G3D_LIGHTING = 0x000004,
+ G3D_LIGHT0 = 0x000008,
+ G3D_LIGHT1 = 0x000010,
+ G3D_LIGHT2 = 0x000020,
+ G3D_LIGHT3 = 0x000040,
+ G3D_TEXTURE_2D = 0x000080, /* XXX doesn't affect anything, use g3d_polygon_mode */
+ G3D_BLEND = 0x000100,
+ G3D_TEXTURE_GEN = 0x000200,
+ G3D_CLIP_FRUSTUM = 0x000800,/* when disabled, don't clip against the frustum */
+ G3D_CLIP_PLANE0 = 0x001000, /* user-defined 3D clipping planes XXX not impl. */
+ G3D_CLIP_PLANE1 = 0x002000,
+ G3D_CLIP_PLANE2 = 0x004000,
+ G3D_CLIP_PLANE3 = 0x008000,
+
+ G3D_TEXTURE_MAT = 0x010000,
G3D_ALL = 0x7fffffff
};
enum {
G3D_WIRE,
G3D_FLAT,
- G3D_GOURAUD,
- G3D_TEX,
- G3D_TEX_GOURAUD
+ G3D_GOURAUD
};
/* matrix stacks */
enum {
G3D_MODELVIEW,
G3D_PROJECTION,
+ G3D_TEXTURE,
G3D_NUM_MATRICES
};
void g3d_destroy(void);
void g3d_framebuffer(int width, int height, void *pixels);
+void g3d_framebuffer_addr(void *pixels);
void g3d_viewport(int x, int y, int w, int h);
void g3d_enable(unsigned int opt);
void g3d_frustum(float left, float right, float bottom, float top, float znear, float zfar);
void g3d_perspective(float vfov, float aspect, float znear, float zfar);
+/* returns pointer to the *internal* matrix, and if argument m is not null,
+ * also copies the internal matrix there. */
const float *g3d_get_matrix(int which, float *m);
void g3d_light_pos(int idx, float x, float y, float z);
void g3d_draw(int prim, const struct g3d_vertex *varr, int varr_size);
void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size,
- const int16_t *iarr, int iarr_size);
+ const uint16_t *iarr, int iarr_size);
void g3d_begin(int prim);
void g3d_end(void);
void g3d_vertex(float x, float y, float z);
void g3d_normal(float x, float y, float z);
-void g3d_color(float r, float g, float b);
-void g3d_color4(float r, float g, float b, float a);
+void g3d_color3b(unsigned char r, unsigned char g, unsigned char b);
+void g3d_color4b(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
+void g3d_color3f(float r, float g, float b);
+void g3d_color4f(float r, float g, float b, float a);
void g3d_texcoord(float u, float v);
#endif /* THREEDGFX_H_ */