+++ /dev/null
-#ifndef THREEDGFX_H_
-#define THREEDGFX_H_
-
-#include "inttypes.h"
-
-struct g3d_vertex {
- float x, y, z, w;
- float nx, ny, nz;
- float u, v;
- unsigned char r, g, b;
-};
-
-enum {
- G3D_POINTS = 1,
- G3D_LINES = 2,
- G3D_TRIANGLES = 3,
- G3D_QUADS = 4
-};
-
-/* g3d_enable/g3d_disable bits */
-enum {
- G3D_CULL_FACE = 1,
- G3D_DEPTH_TEST = 2, /* XXX not implemented */
- G3D_LIGHTING = 4,
- G3D_LIGHT0 = 8,
- G3D_LIGHT1 = 16,
- G3D_LIGHT2 = 32,
- G3D_LIGHT3 = 64,
- G3D_TEXTURE = 128,
-
- G3D_ALL = 0x7fffffff
-};
-
-/* arg to g3d_front_face */
-enum { G3D_CCW, G3D_CW };
-
-/* arg to g3d_polygon_mode */
-enum {
- G3D_WIRE,
- G3D_FLAT,
- G3D_GOURAUD,
- G3D_TEX,
- G3D_TEX_GOURAUD
-};
-
-/* matrix stacks */
-enum {
- G3D_MODELVIEW,
- G3D_PROJECTION,
-
- G3D_NUM_MATRICES
-};
-
-int g3d_init(void);
-void g3d_destroy(void);
-
-void g3d_framebuffer(int width, int height, void *pixels);
-
-void g3d_enable(unsigned int opt);
-void g3d_disable(unsigned int opt);
-void g3d_setopt(unsigned int opt, unsigned int mask);
-unsigned int g3d_getopt(unsigned int mask);
-
-void g3d_front_face(unsigned int order);
-void g3d_polygon_mode(int pmode);
-
-void g3d_matrix_mode(int mmode);
-
-void g3d_load_identity(void);
-void g3d_load_matrix(const float *m);
-void g3d_mult_matrix(const float *m);
-void g3d_push_matrix(void);
-void g3d_pop_matrix(void);
-
-void g3d_translate(float x, float y, float z);
-void g3d_rotate(float angle, float x, float y, float z);
-void g3d_scale(float x, float y, float z);
-void g3d_ortho(float left, float right, float bottom, float top, float znear, float zfar);
-void g3d_frustum(float left, float right, float bottom, float top, float znear, float zfar);
-void g3d_perspective(float vfov, float aspect, float znear, float zfar);
-
-const float *g3d_get_matrix(int which, float *m);
-
-void g3d_light_pos(int idx, float x, float y, float z);
-void g3d_light_color(int idx, float r, float g, float b);
-
-void g3d_light_ambient(float r, float g, float b);
-
-void g3d_mtl_diffuse(float r, float g, float b);
-void g3d_mtl_specular(float r, float g, float b);
-void g3d_mtl_shininess(float shin);
-
-void g3d_set_texture(int xsz, int ysz, void *pixels);
-
-void g3d_draw(int prim, const struct g3d_vertex *varr, int varr_size);
-void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size,
- const int16_t *iarr, int iarr_size);
-
-#endif /* THREEDGFX_H_ */