# define MIN(a,b) (((a)<(b)) ? (a) : (b))\r
#endif\r
\r
-#ifdef WM_TOUCH\r
- typedef BOOL (WINAPI *pGetTouchInputInfo)(HTOUCHINPUT,UINT,PTOUCHINPUT,int);\r
- typedef BOOL (WINAPI *pCloseTouchInputHandle)(HTOUCHINPUT);\r
- static pGetTouchInputInfo fghGetTouchInputInfo = (pGetTouchInputInfo)0xDEADBEEF;\r
- static pCloseTouchInputHandle fghCloseTouchInputHandle = (pCloseTouchInputHandle)0xDEADBEEF;\r
-#endif\r
+extern void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height );\r
+extern void fgPlatformDisplayWindow ( SFG_Window *window );\r
+extern unsigned long fgPlatformSystemTime ( void );\r
+extern void fgPlatformSleepForEvents( long msec );\r
+extern void fgPlatformProcessSingleEvent ( void );\r
+extern void fgPlatformMainLoopPreliminaryWork ( void );\r
+\r
\r
/*\r
* TODO BEFORE THE STABLE RELEASE:\r
* callback is hooked, the viewport size is updated to\r
* match the new window size.\r
*/\r
+#if TARGET_HOST_POSIX_X11\r
+void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )\r
+{\r
+ XResizeWindow( fgDisplay.pDisplay.Display, window->Window.Handle,\r
+ width, height );\r
+ XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */\r
+}\r
+#endif\r
+\r
static void fghReshapeWindow ( SFG_Window *window, int width, int height )\r
{\r
SFG_Window *current_window = fgStructure.CurrentWindow;\r
\r
freeglut_return_if_fail( window != NULL );\r
\r
-#if TARGET_HOST_POSIX_X11\r
-\r
- XResizeWindow( fgDisplay.Display, window->Window.Handle,\r
- width, height );\r
- XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */\r
-\r
-#elif TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE)\r
- {\r
- RECT windowRect;\r
-\r
- /*\r
- * For windowed mode, get the current position of the\r
- * window and resize taking the size of the frame\r
- * decorations into account.\r
- */\r
-\r
- /* "GetWindowRect" returns the pixel coordinates of the outside of the window */\r
- GetWindowRect( window->Window.Handle, &windowRect );\r
-\r
- /* Create rect in FreeGLUT format, (X,Y) topleft outside window, WxH of client area */\r
- windowRect.right = windowRect.left+width;\r
- windowRect.bottom = windowRect.top+height;\r
-\r
- if (window->Parent == NULL)\r
- /* get the window rect from this to feed to SetWindowPos, correct for window decorations */\r
- fghComputeWindowRectFromClientArea_QueryWindow(window,&windowRect,TRUE);\r
- else\r
- {\r
- /* correct rect for position client area of parent window\r
- * (SetWindowPos input for child windows is in coordinates\r
- * relative to the parent's client area).\r
- * Child windows don't have decoration, so no need to correct\r
- * for them.\r
- */\r
- RECT parentRect;\r
- parentRect = fghGetClientArea( window->Parent, FALSE );\r
- windowRect.left -= parentRect.left;\r
- windowRect.right -= parentRect.left;\r
- windowRect.top -= parentRect.top;\r
- windowRect.bottom -= parentRect.top;\r
- }\r
- \r
- /* Do the actual resizing */\r
- SetWindowPos( window->Window.Handle,\r
- HWND_TOP,\r
- windowRect.left, windowRect.top,\r
- windowRect.right - windowRect.left,\r
- windowRect.bottom- windowRect.top,\r
- SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |\r
- SWP_NOZORDER\r
- );\r
- }\r
-#endif\r
+ fgPlatformReshapeWindow ( window, width, height );\r
\r
if( FETCH_WCB( *window, Reshape ) )\r
INVOKE_WCB( *window, Reshape, ( width, height ) );\r
* Calls a window's redraw method. This is used when\r
* a redraw is forced by the incoming window messages.\r
*/\r
-static void fghRedrawWindow ( SFG_Window *window )\r
+void fghRedrawWindow ( SFG_Window *window )\r
{\r
SFG_Window *current_window = fgStructure.CurrentWindow;\r
\r
/*\r
* A static helper function to execute display callback for a window\r
*/\r
+#if TARGET_HOST_POSIX_X11\r
+void fgPlatformDisplayWindow ( SFG_Window *window )\r
+{\r
+ fghRedrawWindow ( window ) ;\r
+}\r
+\r
+\r
+unsigned long fgPlatformSystemTime ( void )\r
+{\r
+#if TARGET_HOST_SOLARIS || HAVE_GETTIMEOFDAY\r
+ struct timeval now;\r
+ gettimeofday( &now, NULL );\r
+ return now.tv_usec/1000 + now.tv_sec*1000;\r
+#endif\r
+}\r
+#endif\r
+\r
static void fghcbDisplayWindow( SFG_Window *window,\r
SFG_Enumerator *enumerator )\r
{\r
window->State.Visible )\r
{\r
window->State.Redisplay = GL_FALSE;\r
-\r
-#if TARGET_HOST_POSIX_X11\r
- fghRedrawWindow ( window ) ;\r
-#elif TARGET_HOST_MS_WINDOWS\r
-\r
- RedrawWindow(\r
- window->Window.Handle, NULL, NULL,\r
- RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE | RDW_UPDATENOW\r
- );\r
-#endif\r
+ fgPlatformDisplayWindow ( window );\r
}\r
\r
fgEnumSubWindows( window, fghcbDisplayWindow, enumerator );\r
* when subtracting an initial start time, unless the total time exceeds\r
* 32-bit, where the GLUT API return value is also overflowed.\r
*/ \r
-unsigned long fgSystemTime(void) {\r
-#if TARGET_HOST_SOLARIS || HAVE_GETTIMEOFDAY\r
- struct timeval now;\r
- gettimeofday( &now, NULL );\r
- return now.tv_usec/1000 + now.tv_sec*1000;\r
-#elif TARGET_HOST_MS_WINDOWS\r
-# if defined(_WIN32_WCE)\r
- return GetTickCount();\r
-# else\r
- return timeGetTime();\r
-# endif\r
-#endif\r
+unsigned long fgSystemTime(void)\r
+{\r
+ return fgPlatformSystemTime ();\r
}\r
\r
/*\r
* Does the magic required to relinquish the CPU until something interesting\r
* happens.\r
*/\r
-static void fghSleepForEvents( void )\r
-{\r
- long msec;\r
-\r
- if( fgState.IdleCallback || fghHavePendingRedisplays( ) )\r
- return;\r
-\r
- msec = fghNextTimer( );\r
- /* XXX Use GLUT timers for joysticks... */\r
- /* XXX Dumb; forces granularity to .01sec */\r
- if( fghHaveJoystick( ) && ( msec > 10 ) ) \r
- msec = 10;\r
\r
#if TARGET_HOST_POSIX_X11\r
+void fgPlatformSleepForEvents( long msec )\r
+{\r
/*\r
* Possibly due to aggressive use of XFlush() and friends,\r
* it is possible to have our socket drained but still have\r
* need to allow that we may have an empty socket but non-\r
* empty event queue.\r
*/\r
- if( ! XPending( fgDisplay.Display ) )\r
+ if( ! XPending( fgDisplay.pDisplay.Display ) )\r
{\r
fd_set fdset;\r
int err;\r
int socket;\r
struct timeval wait;\r
\r
- socket = ConnectionNumber( fgDisplay.Display );\r
+ socket = ConnectionNumber( fgDisplay.pDisplay.Display );\r
FD_ZERO( &fdset );\r
FD_SET( socket, &fdset );\r
wait.tv_sec = msec / 1000;\r
fgWarning ( "freeglut select() error: %d", errno );\r
#endif\r
}\r
-#elif TARGET_HOST_MS_WINDOWS\r
- MsgWaitForMultipleObjects( 0, NULL, FALSE, msec, QS_ALLINPUT );\r
+}\r
#endif\r
+\r
+static void fghSleepForEvents( void )\r
+{\r
+ long msec;\r
+\r
+ if( fgState.IdleCallback || fghHavePendingRedisplays( ) )\r
+ return;\r
+\r
+ msec = fghNextTimer( );\r
+ /* XXX Use GLUT timers for joysticks... */\r
+ /* XXX Dumb; forces granularity to .01sec */\r
+ if( fghHaveJoystick( ) && ( msec > 10 ) ) \r
+ msec = 10;\r
+\r
+ fgPlatformSleepForEvents ( msec );\r
}\r
\r
#if TARGET_HOST_POSIX_X11\r
/*\r
* Returns GLUT modifier mask for the state field of an X11 event.\r
*/\r
-int fghGetXModifiers( int state )\r
+int fgPlatformGetModifiers( int state )\r
{\r
int ret = 0;\r
\r
\r
return ret;\r
}\r
-#endif\r
\r
\r
-#if TARGET_HOST_POSIX_X11 && _DEBUG\r
\r
static const char* fghTypeToString( int type )\r
{\r
}\r
}\r
\r
-#endif\r
-\r
-/* -- INTERFACE FUNCTIONS -------------------------------------------------- */\r
\r
-/*\r
- * Executes a single iteration in the freeglut processing loop.\r
- */\r
-void FGAPIENTRY glutMainLoopEvent( void )\r
+void fgPlatformProcessSingleEvent ( void )\r
{\r
-#if TARGET_HOST_POSIX_X11\r
SFG_Window* window;\r
XEvent event;\r
\r
\r
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoopEvent" );\r
\r
- while( XPending( fgDisplay.Display ) )\r
+ while( XPending( fgDisplay.pDisplay.Display ) )\r
{\r
- XNextEvent( fgDisplay.Display, &event );\r
+ XNextEvent( fgDisplay.pDisplay.Display, &event );\r
#if _DEBUG\r
fghPrintEvent( &event );\r
#endif\r
break;\r
}\r
/* Destroy the window when the WM_DELETE_WINDOW message arrives */\r
- if( (Atom) event.xclient.data.l[ 0 ] == fgDisplay.DeleteWindow )\r
+ if( (Atom) event.xclient.data.l[ 0 ] == fgDisplay.pDisplay.DeleteWindow )\r
{\r
GETWINDOW( xclient );\r
\r
* XXX track ButtonPress/ButtonRelease events in our own\r
* XXX bit-mask?\r
*/\r
- fgState.Modifiers = fghGetXModifiers( event.xmotion.state );\r
+ fgState.Modifiers = fgPlatformGetModifiers( event.xmotion.state );\r
if ( event.xmotion.state & ( Button1Mask | Button2Mask | Button3Mask | Button4Mask | Button5Mask ) ) {\r
INVOKE_WCB( *window, Motion, ( event.xmotion.x,\r
event.xmotion.y ) );\r
! FETCH_WCB( *window, MouseWheel ) )\r
break;\r
\r
- fgState.Modifiers = fghGetXModifiers( event.xbutton.state );\r
+ fgState.Modifiers = fgPlatformGetModifiers( event.xbutton.state );\r
\r
/* Finally execute the mouse or mouse wheel callback */\r
if( ( button < glutDeviceGet ( GLUT_NUM_MOUSE_BUTTONS ) ) || ( ! FETCH_WCB( *window, MouseWheel ) ) )\r
*/\r
\r
char keys[32];\r
- XQueryKeymap( fgDisplay.Display, keys ); /* Look at X11 keystate to detect repeat mode */\r
+ XQueryKeymap( fgDisplay.pDisplay.Display, keys ); /* Look at X11 keystate to detect repeat mode */\r
\r
if ( event.xkey.keycode<256 ) /* XQueryKeymap is limited to 256 keycodes */\r
{\r
if( keyboard_cb )\r
{\r
fgSetWindow( window );\r
- fgState.Modifiers = fghGetXModifiers( event.xkey.state );\r
+ fgState.Modifiers = fgPlatformGetModifiers( event.xkey.state );\r
keyboard_cb( asciiCode[ 0 ],\r
event.xkey.x, event.xkey.y\r
);\r
if( special_cb && (special != -1) )\r
{\r
fgSetWindow( window );\r
- fgState.Modifiers = fghGetXModifiers( event.xkey.state );\r
+ fgState.Modifiers = fgPlatformGetModifiers( event.xkey.state );\r
special_cb( special, event.xkey.x, event.xkey.y );\r
fgState.Modifiers = INVALID_MODIFIERS;\r
}\r
break;\r
}\r
}\r
+}\r
\r
-#elif TARGET_HOST_MS_WINDOWS\r
-\r
- MSG stMsg;\r
-\r
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoopEvent" );\r
\r
- while( PeekMessage( &stMsg, NULL, 0, 0, PM_NOREMOVE ) )\r
- {\r
- if( GetMessage( &stMsg, NULL, 0, 0 ) == 0 )\r
- {\r
- if( fgState.ActionOnWindowClose == GLUT_ACTION_EXIT )\r
- {\r
- fgDeinitialize( );\r
- exit( 0 );\r
- }\r
- else if( fgState.ActionOnWindowClose == GLUT_ACTION_GLUTMAINLOOP_RETURNS )\r
- fgState.ExecState = GLUT_EXEC_STATE_STOP;\r
+void fgPlatformMainLoopPreliminaryWork ( void )\r
+{\r
+}\r
+#endif\r
\r
- return;\r
- }\r
+/* -- INTERFACE FUNCTIONS -------------------------------------------------- */\r
\r
- TranslateMessage( &stMsg );\r
- DispatchMessage( &stMsg );\r
- }\r
-#endif\r
+/*\r
+ * Executes a single iteration in the freeglut processing loop.\r
+ */\r
+void FGAPIENTRY glutMainLoopEvent( void )\r
+{\r
+ fgPlatformProcessSingleEvent ();\r
\r
if( fgState.Timers.First )\r
fghCheckTimers( );\r
{\r
int action;\r
\r
-#if TARGET_HOST_MS_WINDOWS\r
- SFG_Window *window = (SFG_Window *)fgStructure.Windows.First ;\r
-#endif\r
-\r
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoop" );\r
\r
-#if TARGET_HOST_MS_WINDOWS\r
- /*\r
- * Processing before the main loop: If there is a window which is open and\r
- * which has a visibility callback, call it. I know this is an ugly hack,\r
- * but I'm not sure what else to do about it. Ideally we should leave\r
- * something uninitialized in the create window code and initialize it in\r
- * the main loop, and have that initialization create a "WM_ACTIVATE"\r
- * message. Then we would put the visibility callback code in the\r
- * "case WM_ACTIVATE" block below. - John Fay -- 10/24/02\r
- */\r
- while( window )\r
- {\r
- if ( FETCH_WCB( *window, Visibility ) )\r
- {\r
- SFG_Window *current_window = fgStructure.CurrentWindow ;\r
-\r
- INVOKE_WCB( *window, Visibility, ( window->State.Visible ) );\r
- fgSetWindow( current_window );\r
- }\r
-\r
- window = (SFG_Window *)window->Node.Next ;\r
- }\r
-#endif\r
+ fgPlatformMainLoopPreliminaryWork ();\r
\r
fgState.ExecState = GLUT_EXEC_STATE_RUNNING ;\r
while( fgState.ExecState == GLUT_EXEC_STATE_RUNNING )\r
}\r
\r
\r
-#if TARGET_HOST_MS_WINDOWS\r
-/*\r
- * Determine a GLUT modifer mask based on MS-WINDOWS system info.\r
- */\r
-static int fghGetWin32Modifiers (void)\r
-{\r
- return\r
- ( ( ( GetKeyState( VK_LSHIFT ) < 0 ) ||\r
- ( GetKeyState( VK_RSHIFT ) < 0 )) ? GLUT_ACTIVE_SHIFT : 0 ) |\r
- ( ( ( GetKeyState( VK_LCONTROL ) < 0 ) ||\r
- ( GetKeyState( VK_RCONTROL ) < 0 )) ? GLUT_ACTIVE_CTRL : 0 ) |\r
- ( ( ( GetKeyState( VK_LMENU ) < 0 ) ||\r
- ( GetKeyState( VK_RMENU ) < 0 )) ? GLUT_ACTIVE_ALT : 0 );\r
-}\r
-\r
-/*\r
- * The window procedure for handling Win32 events\r
- */\r
-LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,\r
- LPARAM lParam )\r
-{\r
- static unsigned char lControl = 0, rControl = 0, lShift = 0,\r
- rShift = 0, lAlt = 0, rAlt = 0;\r
-\r
- SFG_Window* window;\r
- PAINTSTRUCT ps;\r
- LRESULT lRet = 1;\r
-\r
- FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Event Handler" ) ;\r
-\r
- window = fgWindowByHandle( hWnd );\r
-\r
- if ( ( window == NULL ) && ( uMsg != WM_CREATE ) )\r
- return DefWindowProc( hWnd, uMsg, wParam, lParam );\r
-\r
- /* printf ( "Window %3d message <%04x> %12d %12d\n", window?window->ID:0,\r
- uMsg, wParam, lParam ); */\r
-\r
- if ( window )\r
- {\r
- /* Checking for CTRL, ALT, and SHIFT key positions: Key Down! */\r
- if ( !lControl && GetAsyncKeyState ( VK_LCONTROL ) )\r
- {\r
- INVOKE_WCB ( *window, Special,\r
- ( GLUT_KEY_CTRL_L, window->State.MouseX, window->State.MouseY )\r
- );\r
-\r
- lControl = 1;\r
- }\r
-\r
- if ( !rControl && GetAsyncKeyState ( VK_RCONTROL ) )\r
- {\r
- INVOKE_WCB ( *window, Special,\r
- ( GLUT_KEY_CTRL_R, window->State.MouseX, window->State.MouseY )\r
- );\r
-\r
- rControl = 1;\r
- }\r
-\r
- if ( !lShift && GetAsyncKeyState ( VK_LSHIFT ) )\r
- {\r
- INVOKE_WCB ( *window, Special,\r
- ( GLUT_KEY_SHIFT_L, window->State.MouseX, window->State.MouseY )\r
- );\r
-\r
- lShift = 1;\r
- }\r
-\r
- if ( !rShift && GetAsyncKeyState ( VK_RSHIFT ) )\r
- {\r
- INVOKE_WCB ( *window, Special,\r
- ( GLUT_KEY_SHIFT_R, window->State.MouseX, window->State.MouseY )\r
- );\r
-\r
- rShift = 1;\r
- }\r
-\r
- if ( !lAlt && GetAsyncKeyState ( VK_LMENU ) )\r
- {\r
- INVOKE_WCB ( *window, Special,\r
- ( GLUT_KEY_ALT_L, window->State.MouseX, window->State.MouseY )\r
- );\r
-\r
- lAlt = 1;\r
- }\r
-\r
- if ( !rAlt && GetAsyncKeyState ( VK_RMENU ) )\r
- {\r
- INVOKE_WCB ( *window, Special,\r
- ( GLUT_KEY_ALT_R, window->State.MouseX, window->State.MouseY )\r
- );\r
-\r
- rAlt = 1;\r
- }\r
-\r
- /* Checking for CTRL, ALT, and SHIFT key positions: Key Up! */\r
- if ( lControl && !GetAsyncKeyState ( VK_LCONTROL ) )\r
- {\r
- INVOKE_WCB ( *window, SpecialUp,\r
- ( GLUT_KEY_CTRL_L, window->State.MouseX, window->State.MouseY )\r
- );\r
-\r
- lControl = 0;\r
- }\r
-\r
- if ( rControl && !GetAsyncKeyState ( VK_RCONTROL ) )\r
- {\r
- INVOKE_WCB ( *window, SpecialUp,\r
- ( GLUT_KEY_CTRL_R, window->State.MouseX, window->State.MouseY )\r
- );\r
-\r
- rControl = 0;\r
- }\r
-\r
- if ( lShift && !GetAsyncKeyState ( VK_LSHIFT ) )\r
- {\r
- INVOKE_WCB ( *window, SpecialUp,\r
- ( GLUT_KEY_SHIFT_L, window->State.MouseX, window->State.MouseY )\r
- );\r
-\r
- lShift = 0;\r
- }\r
-\r
- if ( rShift && !GetAsyncKeyState ( VK_RSHIFT ) )\r
- {\r
- INVOKE_WCB ( *window, SpecialUp,\r
- ( GLUT_KEY_SHIFT_R, window->State.MouseX, window->State.MouseY )\r
- );\r
-\r
- rShift = 0;\r
- }\r
-\r
- if ( lAlt && !GetAsyncKeyState ( VK_LMENU ) )\r
- {\r
- INVOKE_WCB ( *window, SpecialUp,\r
- ( GLUT_KEY_ALT_L, window->State.MouseX, window->State.MouseY )\r
- );\r
-\r
- lAlt = 0;\r
- }\r
-\r
- if ( rAlt && !GetAsyncKeyState ( VK_RMENU ) )\r
- {\r
- INVOKE_WCB ( *window, SpecialUp,\r
- ( GLUT_KEY_ALT_R, window->State.MouseX, window->State.MouseY )\r
- );\r
-\r
- rAlt = 0;\r
- }\r
- }\r
-\r
- switch( uMsg )\r
- {\r
- case WM_CREATE:\r
- /* The window structure is passed as the creation structure parameter... */\r
- window = (SFG_Window *) (((LPCREATESTRUCT) lParam)->lpCreateParams);\r
- FREEGLUT_INTERNAL_ERROR_EXIT ( ( window != NULL ), "Cannot create window",\r
- "fgWindowProc" );\r
-\r
- window->Window.Handle = hWnd;\r
- window->Window.Device = GetDC( hWnd );\r
- if( window->IsMenu )\r
- {\r
- unsigned int current_DisplayMode = fgState.DisplayMode;\r
- fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH;\r
-#if !defined(_WIN32_WCE)\r
- fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE );\r
-#endif\r
- fgState.DisplayMode = current_DisplayMode;\r
-\r
- if( fgStructure.MenuContext )\r
- wglMakeCurrent( window->Window.Device,\r
- fgStructure.MenuContext->MContext\r
- );\r
- else\r
- {\r
- fgStructure.MenuContext =\r
- (SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );\r
- fgStructure.MenuContext->MContext =\r
- wglCreateContext( window->Window.Device );\r
- }\r
-\r
- /* window->Window.Context = wglGetCurrentContext (); */\r
- window->Window.Context = wglCreateContext( window->Window.Device );\r
- }\r
- else\r
- {\r
-#if !defined(_WIN32_WCE)\r
- fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE );\r
-#endif\r
-\r
- if( ! fgState.UseCurrentContext )\r
- window->Window.Context =\r
- wglCreateContext( window->Window.Device );\r
- else\r
- {\r
- window->Window.Context = wglGetCurrentContext( );\r
- if( ! window->Window.Context )\r
- window->Window.Context =\r
- wglCreateContext( window->Window.Device );\r
- }\r
-\r
-#if !defined(_WIN32_WCE)\r
- fgNewWGLCreateContext( window );\r
-#endif\r
- }\r
-\r
- window->State.NeedToResize = GL_TRUE;\r
- /* if we used CW_USEDEFAULT (thats a negative value) for the size\r
- * of the window, query the window now for the size at which it\r
- * was created.\r
- */\r
- if( ( window->State.Width < 0 ) || ( window->State.Height < 0 ) )\r
- {\r
- SFG_Window *current_window = fgStructure.CurrentWindow;\r
-\r
- fgSetWindow( window );\r
- window->State.Width = glutGet( GLUT_WINDOW_WIDTH );\r
- window->State.Height = glutGet( GLUT_WINDOW_HEIGHT );\r
- fgSetWindow( current_window );\r
- }\r
-\r
- ReleaseDC( window->Window.Handle, window->Window.Device );\r
-\r
-#if defined(_WIN32_WCE)\r
- /* Take over button handling */\r
- {\r
- HINSTANCE dxDllLib=LoadLibrary(_T("gx.dll"));\r
- if (dxDllLib)\r
- {\r
- GXGetDefaultKeys_=(GXGETDEFAULTKEYS)GetProcAddress(dxDllLib, _T("?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z"));\r
- GXOpenInput_=(GXOPENINPUT)GetProcAddress(dxDllLib, _T("?GXOpenInput@@YAHXZ"));\r
- }\r
-\r
- if(GXOpenInput_)\r
- (*GXOpenInput_)();\r
- if(GXGetDefaultKeys_)\r
- gxKeyList = (*GXGetDefaultKeys_)(GX_LANDSCAPEKEYS);\r
- }\r
-\r
-#endif /* defined(_WIN32_WCE) */\r
- break;\r
-\r
- case WM_SIZE:\r
- /*\r
- * If the window is visible, then it is the user manually resizing it.\r
- * If it is not, then it is the system sending us a dummy resize with\r
- * zero dimensions on a "glutIconifyWindow" call.\r
- */\r
- if( window->State.Visible )\r
- {\r
- window->State.NeedToResize = GL_TRUE;\r
-#if defined(_WIN32_WCE)\r
- window->State.Width = HIWORD(lParam);\r
- window->State.Height = LOWORD(lParam);\r
-#else\r
- window->State.Width = LOWORD(lParam);\r
- window->State.Height = HIWORD(lParam);\r
-#endif /* defined(_WIN32_WCE) */\r
- }\r
-\r
- break;\r
-\r
- case WM_SETFOCUS:\r
-/* printf("WM_SETFOCUS: %p\n", window ); */\r
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
- INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) );\r
- break;\r
-\r
- case WM_KILLFOCUS:\r
-/* printf("WM_KILLFOCUS: %p\n", window ); */\r
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
- INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) );\r
-\r
- if( window->IsMenu &&\r
- window->ActiveMenu && window->ActiveMenu->IsActive )\r
- fgUpdateMenuHighlight( window->ActiveMenu );\r
-\r
- break;\r
-\r
-#if 0\r
- case WM_ACTIVATE:\r
- if (LOWORD(wParam) != WA_INACTIVE)\r
- {\r
-/* printf("WM_ACTIVATE: fgSetCursor( %p, %d)\n", window,\r
- window->State.Cursor ); */\r
- fgSetCursor( window, window->State.Cursor );\r
- }\r
-\r
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
- break;\r
-#endif\r
-\r
- case WM_SETCURSOR:\r
-/* printf ( "Cursor event %x %x %x %x\n", window, window->State.Cursor, lParam, wParam ) ; */\r
- if( LOWORD( lParam ) == HTCLIENT )\r
- fgSetCursor ( window, window->State.Cursor ) ;\r
- else\r
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
- break;\r
-\r
- case WM_SHOWWINDOW:\r
- window->State.Visible = GL_TRUE;\r
- window->State.Redisplay = GL_TRUE;\r
- break;\r
-\r
- case WM_PAINT:\r
- /* Turn on the visibility in case it was turned off somehow */\r
- window->State.Visible = GL_TRUE;\r
- BeginPaint( hWnd, &ps );\r
- fghRedrawWindow( window );\r
- EndPaint( hWnd, &ps );\r
- break;\r
-\r
- case WM_CLOSE:\r
- fgDestroyWindow ( window );\r
- if ( fgState.ActionOnWindowClose != GLUT_ACTION_CONTINUE_EXECUTION )\r
- PostQuitMessage(0);\r
- break;\r
-\r
- case WM_DESTROY:\r
- /*\r
- * The window already got destroyed, so don't bother with it.\r
- */\r
- return 0;\r
-\r
- case WM_MOUSEMOVE:\r
- {\r
-#if defined(_WIN32_WCE)\r
- window->State.MouseX = 320-HIWORD( lParam );\r
- window->State.MouseY = LOWORD( lParam );\r
-#else\r
- window->State.MouseX = LOWORD( lParam );\r
- window->State.MouseY = HIWORD( lParam );\r
-#endif /* defined(_WIN32_WCE) */\r
- /* Restrict to [-32768, 32767] to match X11 behaviour */\r
- /* See comment in "freeglut_developer" mailing list 10/4/04 */\r
- if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536;\r
- if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536;\r
-\r
- if ( window->ActiveMenu )\r
- {\r
- fgUpdateMenuHighlight( window->ActiveMenu );\r
- break;\r
- }\r
- SetFocus(window->Window.Handle);\r
-\r
- fgState.Modifiers = fghGetWin32Modifiers( );\r
-\r
- if( ( wParam & MK_LBUTTON ) ||\r
- ( wParam & MK_MBUTTON ) ||\r
- ( wParam & MK_RBUTTON ) )\r
- INVOKE_WCB( *window, Motion, ( window->State.MouseX,\r
- window->State.MouseY ) );\r
- else\r
- INVOKE_WCB( *window, Passive, ( window->State.MouseX,\r
- window->State.MouseY ) );\r
-\r
- fgState.Modifiers = INVALID_MODIFIERS;\r
- }\r
- break;\r
-\r
- case WM_LBUTTONDOWN:\r
- case WM_MBUTTONDOWN:\r
- case WM_RBUTTONDOWN:\r
- case WM_LBUTTONUP:\r
- case WM_MBUTTONUP:\r
- case WM_RBUTTONUP:\r
- {\r
- GLboolean pressed = GL_TRUE;\r
- int button;\r
-\r
-#if defined(_WIN32_WCE)\r
- window->State.MouseX = 320-HIWORD( lParam );\r
- window->State.MouseY = LOWORD( lParam );\r
-#else\r
- window->State.MouseX = LOWORD( lParam );\r
- window->State.MouseY = HIWORD( lParam );\r
-#endif /* defined(_WIN32_WCE) */\r
-\r
- /* Restrict to [-32768, 32767] to match X11 behaviour */\r
- /* See comment in "freeglut_developer" mailing list 10/4/04 */\r
- if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536;\r
- if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536;\r
-\r
- switch( uMsg )\r
- {\r
- case WM_LBUTTONDOWN:\r
- pressed = GL_TRUE;\r
- button = GLUT_LEFT_BUTTON;\r
- break;\r
- case WM_MBUTTONDOWN:\r
- pressed = GL_TRUE;\r
- button = GLUT_MIDDLE_BUTTON;\r
- break;\r
- case WM_RBUTTONDOWN:\r
- pressed = GL_TRUE;\r
- button = GLUT_RIGHT_BUTTON;\r
- break;\r
- case WM_LBUTTONUP:\r
- pressed = GL_FALSE;\r
- button = GLUT_LEFT_BUTTON;\r
- break;\r
- case WM_MBUTTONUP:\r
- pressed = GL_FALSE;\r
- button = GLUT_MIDDLE_BUTTON;\r
- break;\r
- case WM_RBUTTONUP:\r
- pressed = GL_FALSE;\r
- button = GLUT_RIGHT_BUTTON;\r
- break;\r
- default:\r
- pressed = GL_FALSE;\r
- button = -1;\r
- break;\r
- }\r
-\r
-#if !defined(_WIN32_WCE)\r
- if( GetSystemMetrics( SM_SWAPBUTTON ) )\r
- {\r
- if( button == GLUT_LEFT_BUTTON )\r
- button = GLUT_RIGHT_BUTTON;\r
- else\r
- if( button == GLUT_RIGHT_BUTTON )\r
- button = GLUT_LEFT_BUTTON;\r
- }\r
-#endif /* !defined(_WIN32_WCE) */\r
-\r
- if( button == -1 )\r
- return DefWindowProc( hWnd, uMsg, lParam, wParam );\r
-\r
- /*\r
- * Do not execute the application's mouse callback if a menu\r
- * is hooked to this button. In that case an appropriate\r
- * private call should be generated.\r
- */\r
- if( fgCheckActiveMenu( window, button, pressed,\r
- window->State.MouseX, window->State.MouseY ) )\r
- break;\r
-\r
- /* Set capture so that the window captures all the mouse messages */\r
- /*\r
- * XXX - Multiple button support: Under X11, the mouse is not released\r
- * XXX - from the window until all buttons have been released, even if the\r
- * XXX - user presses a button in another window. This will take more\r
- * XXX - code changes than I am up to at the moment (10/5/04). The present\r
- * XXX - is a 90 percent solution.\r
- */\r
- if ( pressed == GL_TRUE )\r
- SetCapture ( window->Window.Handle ) ;\r
- else\r
- ReleaseCapture () ;\r
-\r
- if( ! FETCH_WCB( *window, Mouse ) )\r
- break;\r
-\r
- fgSetWindow( window );\r
- fgState.Modifiers = fghGetWin32Modifiers( );\r
-\r
- INVOKE_WCB(\r
- *window, Mouse,\r
- ( button,\r
- pressed ? GLUT_DOWN : GLUT_UP,\r
- window->State.MouseX,\r
- window->State.MouseY\r
- )\r
- );\r
-\r
- fgState.Modifiers = INVALID_MODIFIERS;\r
- }\r
- break;\r
-\r
- case 0x020a:\r
- /* Should be WM_MOUSEWHEEL but my compiler doesn't recognize it */\r
- {\r
- int wheel_number = LOWORD( wParam );\r
- short ticks = ( short )HIWORD( wParam );\r
- fgState.MouseWheelTicks += ticks;\r
-\r
- /*\r
- * XXX Should use WHEEL_DELTA instead of 120\r
- */\r
- if ( abs ( fgState.MouseWheelTicks ) > 120 )\r
- {\r
- int direction = ( fgState.MouseWheelTicks > 0 ) ? 1 : -1;\r
-\r
- if( ! FETCH_WCB( *window, MouseWheel ) &&\r
- ! FETCH_WCB( *window, Mouse ) )\r
- break;\r
-\r
- fgSetWindow( window );\r
- fgState.Modifiers = fghGetWin32Modifiers( );\r
-\r
- /*\r
- * XXX Should use WHEEL_DELTA instead of 120\r
- */\r
- while( abs ( fgState.MouseWheelTicks ) > 120 )\r
- {\r
- if( FETCH_WCB( *window, MouseWheel ) )\r
- INVOKE_WCB( *window, MouseWheel,\r
- ( wheel_number,\r
- direction,\r
- window->State.MouseX,\r
- window->State.MouseY\r
- )\r
- );\r
- else /* No mouse wheel, call the mouse button callback twice */\r
- {\r
- /*\r
- * Map wheel zero to button 3 and 4; +1 to 3, -1 to 4\r
- * " " one +1 to 5, -1 to 6, ...\r
- *\r
- * XXX The below assumes that you have no more than 3 mouse\r
- * XXX buttons. Sorry.\r
- */\r
- int button = wheel_number * 2 + 3;\r
- if( direction < 0 )\r
- ++button;\r
- INVOKE_WCB( *window, Mouse,\r
- ( button, GLUT_DOWN,\r
- window->State.MouseX, window->State.MouseY )\r
- );\r
- INVOKE_WCB( *window, Mouse,\r
- ( button, GLUT_UP,\r
- window->State.MouseX, window->State.MouseY )\r
- );\r
- }\r
-\r
- /*\r
- * XXX Should use WHEEL_DELTA instead of 120\r
- */\r
- fgState.MouseWheelTicks -= 120 * direction;\r
- }\r
-\r
- fgState.Modifiers = INVALID_MODIFIERS;\r
- }\r
- }\r
- break ;\r
-\r
- case WM_SYSKEYDOWN:\r
- case WM_KEYDOWN:\r
- {\r
- int keypress = -1;\r
- POINT mouse_pos ;\r
-\r
- if( ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )\r
- break;\r
-\r
- /*\r
- * Remember the current modifiers state. This is done here in order\r
- * to make sure the VK_DELETE keyboard callback is executed properly.\r
- */\r
- fgState.Modifiers = fghGetWin32Modifiers( );\r
-\r
- GetCursorPos( &mouse_pos );\r
- ScreenToClient( window->Window.Handle, &mouse_pos );\r
-\r
- window->State.MouseX = mouse_pos.x;\r
- window->State.MouseY = mouse_pos.y;\r
-\r
- /* Convert the Win32 keystroke codes to GLUTtish way */\r
-# define KEY(a,b) case a: keypress = b; break;\r
-\r
- switch( wParam )\r
- {\r
- KEY( VK_F1, GLUT_KEY_F1 );\r
- KEY( VK_F2, GLUT_KEY_F2 );\r
- KEY( VK_F3, GLUT_KEY_F3 );\r
- KEY( VK_F4, GLUT_KEY_F4 );\r
- KEY( VK_F5, GLUT_KEY_F5 );\r
- KEY( VK_F6, GLUT_KEY_F6 );\r
- KEY( VK_F7, GLUT_KEY_F7 );\r
- KEY( VK_F8, GLUT_KEY_F8 );\r
- KEY( VK_F9, GLUT_KEY_F9 );\r
- KEY( VK_F10, GLUT_KEY_F10 );\r
- KEY( VK_F11, GLUT_KEY_F11 );\r
- KEY( VK_F12, GLUT_KEY_F12 );\r
- KEY( VK_PRIOR, GLUT_KEY_PAGE_UP );\r
- KEY( VK_NEXT, GLUT_KEY_PAGE_DOWN );\r
- KEY( VK_HOME, GLUT_KEY_HOME );\r
- KEY( VK_END, GLUT_KEY_END );\r
- KEY( VK_LEFT, GLUT_KEY_LEFT );\r
- KEY( VK_UP, GLUT_KEY_UP );\r
- KEY( VK_RIGHT, GLUT_KEY_RIGHT );\r
- KEY( VK_DOWN, GLUT_KEY_DOWN );\r
- KEY( VK_INSERT, GLUT_KEY_INSERT );\r
- KEY( VK_LCONTROL, GLUT_KEY_CTRL_L );\r
- KEY( VK_RCONTROL, GLUT_KEY_CTRL_R );\r
- KEY( VK_LSHIFT, GLUT_KEY_SHIFT_L );\r
- KEY( VK_RSHIFT, GLUT_KEY_SHIFT_R );\r
- KEY( VK_LMENU, GLUT_KEY_ALT_L );\r
- KEY( VK_RMENU, GLUT_KEY_ALT_R );\r
-\r
- case VK_DELETE:\r
- /* The delete key should be treated as an ASCII keypress: */\r
- INVOKE_WCB( *window, Keyboard,\r
- ( 127, window->State.MouseX, window->State.MouseY )\r
- );\r
- }\r
-\r
-#if defined(_WIN32_WCE)\r
- if(!(lParam & 0x40000000)) /* Prevent auto-repeat */\r
- {\r
- if(wParam==(unsigned)gxKeyList.vkRight)\r
- keypress = GLUT_KEY_RIGHT;\r
- else if(wParam==(unsigned)gxKeyList.vkLeft)\r
- keypress = GLUT_KEY_LEFT;\r
- else if(wParam==(unsigned)gxKeyList.vkUp)\r
- keypress = GLUT_KEY_UP;\r
- else if(wParam==(unsigned)gxKeyList.vkDown)\r
- keypress = GLUT_KEY_DOWN;\r
- else if(wParam==(unsigned)gxKeyList.vkA)\r
- keypress = GLUT_KEY_F1;\r
- else if(wParam==(unsigned)gxKeyList.vkB)\r
- keypress = GLUT_KEY_F2;\r
- else if(wParam==(unsigned)gxKeyList.vkC)\r
- keypress = GLUT_KEY_F3;\r
- else if(wParam==(unsigned)gxKeyList.vkStart)\r
- keypress = GLUT_KEY_F4;\r
- }\r
-#endif\r
-\r
- if( keypress != -1 )\r
- INVOKE_WCB( *window, Special,\r
- ( keypress,\r
- window->State.MouseX, window->State.MouseY )\r
- );\r
-\r
- fgState.Modifiers = INVALID_MODIFIERS;\r
- }\r
- break;\r
-\r
- case WM_SYSKEYUP:\r
- case WM_KEYUP:\r
- {\r
- int keypress = -1;\r
- POINT mouse_pos;\r
-\r
- /*\r
- * Remember the current modifiers state. This is done here in order\r
- * to make sure the VK_DELETE keyboard callback is executed properly.\r
- */\r
- fgState.Modifiers = fghGetWin32Modifiers( );\r
-\r
- GetCursorPos( &mouse_pos );\r
- ScreenToClient( window->Window.Handle, &mouse_pos );\r
-\r
- window->State.MouseX = mouse_pos.x;\r
- window->State.MouseY = mouse_pos.y;\r
-\r
- /*\r
- * Convert the Win32 keystroke codes to GLUTtish way.\r
- * "KEY(a,b)" was defined under "WM_KEYDOWN"\r
- */\r
-\r
- switch( wParam )\r
- {\r
- KEY( VK_F1, GLUT_KEY_F1 );\r
- KEY( VK_F2, GLUT_KEY_F2 );\r
- KEY( VK_F3, GLUT_KEY_F3 );\r
- KEY( VK_F4, GLUT_KEY_F4 );\r
- KEY( VK_F5, GLUT_KEY_F5 );\r
- KEY( VK_F6, GLUT_KEY_F6 );\r
- KEY( VK_F7, GLUT_KEY_F7 );\r
- KEY( VK_F8, GLUT_KEY_F8 );\r
- KEY( VK_F9, GLUT_KEY_F9 );\r
- KEY( VK_F10, GLUT_KEY_F10 );\r
- KEY( VK_F11, GLUT_KEY_F11 );\r
- KEY( VK_F12, GLUT_KEY_F12 );\r
- KEY( VK_PRIOR, GLUT_KEY_PAGE_UP );\r
- KEY( VK_NEXT, GLUT_KEY_PAGE_DOWN );\r
- KEY( VK_HOME, GLUT_KEY_HOME );\r
- KEY( VK_END, GLUT_KEY_END );\r
- KEY( VK_LEFT, GLUT_KEY_LEFT );\r
- KEY( VK_UP, GLUT_KEY_UP );\r
- KEY( VK_RIGHT, GLUT_KEY_RIGHT );\r
- KEY( VK_DOWN, GLUT_KEY_DOWN );\r
- KEY( VK_INSERT, GLUT_KEY_INSERT );\r
- KEY( VK_LCONTROL, GLUT_KEY_CTRL_L );\r
- KEY( VK_RCONTROL, GLUT_KEY_CTRL_R );\r
- KEY( VK_LSHIFT, GLUT_KEY_SHIFT_L );\r
- KEY( VK_RSHIFT, GLUT_KEY_SHIFT_R );\r
- KEY( VK_LMENU, GLUT_KEY_ALT_L );\r
- KEY( VK_RMENU, GLUT_KEY_ALT_R );\r
-\r
- case VK_DELETE:\r
- /* The delete key should be treated as an ASCII keypress: */\r
- INVOKE_WCB( *window, KeyboardUp,\r
- ( 127, window->State.MouseX, window->State.MouseY )\r
- );\r
- break;\r
-\r
- default:\r
- {\r
-#if !defined(_WIN32_WCE)\r
- BYTE state[ 256 ];\r
- WORD code[ 2 ];\r
-\r
- GetKeyboardState( state );\r
-\r
- if( ToAscii( (UINT)wParam, 0, state, code, 0 ) == 1 )\r
- wParam=code[ 0 ];\r
-\r
- INVOKE_WCB( *window, KeyboardUp,\r
- ( (char)wParam,\r
- window->State.MouseX, window->State.MouseY )\r
- );\r
-#endif /* !defined(_WIN32_WCE) */\r
- }\r
- }\r
-\r
- if( keypress != -1 )\r
- INVOKE_WCB( *window, SpecialUp,\r
- ( keypress,\r
- window->State.MouseX, window->State.MouseY )\r
- );\r
-\r
- fgState.Modifiers = INVALID_MODIFIERS;\r
- }\r
- break;\r
-\r
- case WM_SYSCHAR:\r
- case WM_CHAR:\r
- {\r
- if( (fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE) && (HIWORD(lParam) & KF_REPEAT) )\r
- break;\r
-\r
- fgState.Modifiers = fghGetWin32Modifiers( );\r
- INVOKE_WCB( *window, Keyboard,\r
- ( (char)wParam,\r
- window->State.MouseX, window->State.MouseY )\r
- );\r
- fgState.Modifiers = INVALID_MODIFIERS;\r
- }\r
- break;\r
-\r
- case WM_CAPTURECHANGED:\r
- /* User has finished resizing the window, force a redraw */\r
- INVOKE_WCB( *window, Display, ( ) );\r
-\r
- /*lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); */\r
- break;\r
-\r
- /* Other messages that I have seen and which are not handled already */\r
- case WM_SETTEXT: /* 0x000c */\r
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
- /* Pass it on to "DefWindowProc" to set the window text */\r
- break;\r
-\r
- case WM_GETTEXT: /* 0x000d */\r
- /* Ideally we would copy the title of the window into "lParam" */\r
- /* strncpy ( (char *)lParam, "Window Title", wParam );\r
- lRet = ( wParam > 12 ) ? 12 : wParam; */\r
- /* the number of characters copied */\r
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
- break;\r
-\r
- case WM_GETTEXTLENGTH: /* 0x000e */\r
- /* Ideally we would get the length of the title of the window */\r
- lRet = 12;\r
- /* the number of characters in "Window Title\0" (see above) */\r
- break;\r
-\r
- case WM_ERASEBKGND: /* 0x0014 */\r
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
- break;\r
-\r
-#if !defined(_WIN32_WCE)\r
- case WM_SYNCPAINT: /* 0x0088 */\r
- /* Another window has moved, need to update this one */\r
- window->State.Redisplay = GL_TRUE;\r
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
- /* Help screen says this message must be passed to "DefWindowProc" */\r
- break;\r
-\r
- case WM_NCPAINT: /* 0x0085 */\r
- /* Need to update the border of this window */\r
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
- /* Pass it on to "DefWindowProc" to repaint a standard border */\r
- break;\r
-\r
- case WM_SYSCOMMAND : /* 0x0112 */\r
- {\r
- /*\r
- * We have received a system command message. Try to act on it.\r
- * The commands are passed in through the "wParam" parameter:\r
- * The least significant digit seems to be which edge of the window\r
- * is being used for a resize event:\r
- * 4 3 5\r
- * 1 2\r
- * 7 6 8\r
- * Congratulations and thanks to Richard Rauch for figuring this out..\r
- */\r
- switch ( wParam & 0xfff0 )\r
- {\r
- case SC_SIZE :\r
- break ;\r
-\r
- case SC_MOVE :\r
- break ;\r
-\r
- case SC_MINIMIZE :\r
- /* User has clicked on the "-" to minimize the window */\r
- /* Turn off the visibility */\r
- window->State.Visible = GL_FALSE ;\r
-\r
- break ;\r
-\r
- case SC_MAXIMIZE :\r
- break ;\r
-\r
- case SC_NEXTWINDOW :\r
- break ;\r
-\r
- case SC_PREVWINDOW :\r
- break ;\r
-\r
- case SC_CLOSE :\r
- /* Followed very closely by a WM_CLOSE message */\r
- break ;\r
-\r
- case SC_VSCROLL :\r
- break ;\r
-\r
- case SC_HSCROLL :\r
- break ;\r
-\r
- case SC_MOUSEMENU :\r
- break ;\r
-\r
- case SC_KEYMENU :\r
- break ;\r
-\r
- case SC_ARRANGE :\r
- break ;\r
-\r
- case SC_RESTORE :\r
- break ;\r
-\r
- case SC_TASKLIST :\r
- break ;\r
-\r
- case SC_SCREENSAVE :\r
- break ;\r
-\r
- case SC_HOTKEY :\r
- break ;\r
-\r
-#if(WINVER >= 0x0400)\r
- case SC_DEFAULT :\r
- break ;\r
-\r
- case SC_MONITORPOWER :\r
- break ;\r
-\r
- case SC_CONTEXTHELP :\r
- break ;\r
-#endif /* WINVER >= 0x0400 */\r
-\r
- default:\r
-#if _DEBUG\r
- fgWarning( "Unknown wParam type 0x%x", wParam );\r
-#endif\r
- break;\r
- }\r
- }\r
-#endif /* !defined(_WIN32_WCE) */\r
-\r
- /* We need to pass the message on to the operating system as well */\r
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
- break;\r
-\r
-#ifdef WM_TOUCH\r
- /* handle multi-touch messages */\r
- case WM_TOUCH:\r
- {\r
- unsigned int numInputs = (unsigned int)wParam;\r
- unsigned int i = 0;\r
- TOUCHINPUT* ti = (TOUCHINPUT*)malloc( sizeof(TOUCHINPUT)*numInputs);\r
-\r
- if (fghGetTouchInputInfo == (pGetTouchInputInfo)0xDEADBEEF) {\r
- fghGetTouchInputInfo = (pGetTouchInputInfo)GetProcAddress(GetModuleHandle("user32"),"GetTouchInputInfo");\r
- fghCloseTouchInputHandle = (pCloseTouchInputHandle)GetProcAddress(GetModuleHandle("user32"),"CloseTouchInputHandle");\r
- }\r
-\r
- if (!fghGetTouchInputInfo) { \r
- free( (void*)ti );\r
- break;\r
- }\r
-\r
- if (fghGetTouchInputInfo( (HTOUCHINPUT)lParam, numInputs, ti, sizeof(TOUCHINPUT) )) {\r
- /* Handle each contact point */\r
- for (i = 0; i < numInputs; ++i ) {\r
-\r
- POINT tp;\r
- tp.x = TOUCH_COORD_TO_PIXEL(ti[i].x);\r
- tp.y = TOUCH_COORD_TO_PIXEL(ti[i].y);\r
- ScreenToClient( hWnd, &tp );\r
-\r
- ti[i].dwID = ti[i].dwID * 2;\r
-\r
- if (ti[i].dwFlags & TOUCHEVENTF_DOWN) {\r
- INVOKE_WCB( *window, MultiEntry, ( ti[i].dwID, GLUT_ENTERED ) );\r
- INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_DOWN ) );\r
- } else if (ti[i].dwFlags & TOUCHEVENTF_MOVE) {\r
- INVOKE_WCB( *window, MultiMotion, ( ti[i].dwID, tp.x, tp.y ) );\r
- } else if (ti[i].dwFlags & TOUCHEVENTF_UP) { \r
- INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_UP ) );\r
- INVOKE_WCB( *window, MultiEntry, ( ti[i].dwID, GLUT_LEFT ) );\r
- }\r
- }\r
- }\r
- fghCloseTouchInputHandle((HTOUCHINPUT)lParam);\r
- free( (void*)ti );\r
- lRet = 0; /*DefWindowProc( hWnd, uMsg, wParam, lParam );*/\r
- break;\r
- }\r
-#endif\r
- default:\r
- /* Handle unhandled messages */\r
- lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
- break;\r
- }\r
-\r
- return lRet;\r
-}\r
-#endif\r
\r
/*** END OF FILE ***/\r