return false;
}
- if(!init_fs()) {
+ if(!init_fs(opt.path)) {
return false;
}
goatvr_draw_eye(i);
glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(goatvr_projection_matrix(i, 0.5, 1000.0));
+ glLoadMatrixf(goatvr_projection_matrix(i, 0.1, 200.0));
view_matrix = goatvr_view_matrix(i);
view_matrix.pre_rotate_x(deg_to_rad(cam_phi));
glViewport(0, 0, x, y);
Mat4 mat;
- mat.perspective(deg_to_rad(50), win_aspect, 0.5, 500.0);
+ mat.perspective(deg_to_rad(60), win_aspect, 0.1, 200.0);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(mat[0]);