/* -- PLATFORM-SPECIFIC INCLUDES ------------------------------------------- */
/* BlackBerry OpenGL ES is accessed through EGL */
#include "egl/fg_internal_egl.h"
+#include <screen/screen.h>
/* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */
/* The structure used by display initialization in freeglut_init.c */
struct tagSFG_PlatformContext
{
struct tagSFG_PlatformContextEGL egl;
+ screen_context_t screenContext;
};