#include "imgui/imgui.h"
+class SceneNode;
+
+extern bool debug_gui;
+extern bool parent_expanded;
+extern SceneNode *dbg_sel_node;
+
bool init_debug_gui();
void cleanup_debug_gui();
void debug_gui_reshape(int x, int y);
-bool debug_gui_key(int key, bool press, unsigned int modstate);
-bool debug_gui_mbutton(int bn, bool press, int x, int y);
-bool debug_gui_mmotion(int x, int y);
+void debug_gui_key(int key, bool press, unsigned int modstate);
+void debug_gui_mbutton(int bn, bool press, int x, int y);
+void debug_gui_mmotion(int x, int y);
+void debug_gui_wheel(int dir);
#endif // DBG_GUI_H_