int fb_width = FB_WIDTH;
int fb_height = FB_HEIGHT;
int fb_bpp = 16;
-uint16_t *fb_pixels, *vmem_back, *vmem_front;
+uint16_t *fb_pixels, *vmem;
unsigned long time_msec;
int mouse_x, mouse_y;
unsigned int mouse_bmask;
scr_update();
scr_draw();
- draw_mouse_pointer(vmem_front);
+ draw_mouse_pointer(vmem);
++nframes;
}