#include "3dgfx.h"
#include "music.h"
#include "cfgopt.h"
+#include "tinyfps.h"
int fb_width = 320;
int fb_height = 240;
int mouse_x, mouse_y;
unsigned int mouse_bmask;
+float sball_matrix[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
+
static unsigned long nframes;
int demo_init(int argc, char **argv)
return -1;
}
+ initFpsFonts();
+
if(g3d_init() == -1) {
return -1;
}