#include "demo.h"
#include "screen.h"
#include "3dgfx.h"
-#include "music.h"
+#include "audio.h"
#include "cfgopt.h"
#include "console.h"
#include "tinyfps.h"
#define MOUSE_TIMEOUT 1200
-/*
-#define FB_WIDTH 320
-#define FB_HEIGHT 240
+#define GUARD_XPAD 0
+#define GUARD_YPAD 64
-int fb_width = FB_WIDTH;
-int fb_height = FB_HEIGHT;
-int fb_bpp = 16;
-*/
+int fb_width, fb_height, fb_bpp, fb_scan_size;
+float fb_aspect;
+long fb_size, fb_buf_size;
uint16_t *fb_pixels, *vmem;
+uint16_t *fb_buf;
+
unsigned long time_msec;
int mouse_x, mouse_y;
unsigned int mouse_bmask;
+static struct au_module *mod;
+
float sball_matrix[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
static unsigned long last_mouse_move;
extern uint16_t loading_pixels[]; /* data.asm */
-
int demo_init(int argc, char **argv)
{
- struct screen *scr;
+ if(demo_init1(argc, argv) == -1) {
+ return -1;
+ }
+ if(demo_init2() == -1) {
+ return -1;
+ }
+ return 0;
+}
+
+static struct screen *scr;
+
+int demo_init1(int argc, char **argv)
+{
char *env;
if(load_config("demo.cfg") == -1) {
if(parse_args(argc, argv) == -1) {
return -1;
}
+ return 0;
+}
- /* reuse the loading image as our back buffer.
- * adjust fb_pixels to leave 4 pixels guard band top/bottom. We have enough
- * space since the loading image is 8 pixels taller.
- */
- fb_pixels = loading_pixels + 320 * 4;
-
+int demo_init2(void)
+{
con_init();
initFpsFonts();
g3d_framebuffer(FB_WIDTH, FB_HEIGHT, fb_pixels);
if(opt.music) {
- if(music_open("data/test.mod") == -1) {
+ if(!(mod = au_load_module("data/test.mod"))) {
return -1;
}
}
if(scr_init() == -1) {
return -1;
}
+
if(opt.start_scr) {
scr = scr_lookup(opt.start_scr);
} else {
memset(fb_pixels, 0, FB_WIDTH * FB_HEIGHT * FB_BPP / CHAR_BIT);
if(opt.music) {
- music_play();
+ au_play_module(mod);
}
return 0;
}
void demo_cleanup(void)
{
if(opt.music) {
- music_close();
+ au_free_module(mod);
}
scr_shutdown();
g3d_destroy();
}
}
+int demo_resizefb(int width, int height, int bpp)
+{
+ int newsz, new_scansz;
+
+ if(!width || !height || !bpp) {
+ free(fb_buf);
+ fb_buf = fb_pixels = 0;
+ fb_size = fb_buf_size = fb_scan_size = 0;
+ fb_width = fb_height = fb_bpp = 0;
+ return 0;
+ }
+
+ new_scansz = ((width + GUARD_XPAD * 2) * bpp + 7) / 8;
+ newsz = (height + GUARD_YPAD * 2) * new_scansz;
+
+ if(!fb_buf || newsz > fb_buf_size) {
+ void *tmp = malloc(newsz);
+ if(!tmp) return -1;
+
+ free(fb_buf);
+ fb_buf = tmp;
+ fb_buf_size = newsz;
+ }
+
+ fb_scan_size = new_scansz;
+ fb_pixels = (uint16_t*)((char*)fb_buf + GUARD_YPAD * fb_scan_size + (GUARD_XPAD * bpp + 7) / 8);
+ fb_width = width;
+ fb_height = height;
+ fb_bpp = bpp;
+ fb_size = fb_scan_size * fb_height;
+
+ fb_aspect = (float)fb_width / (float)fb_height;
+
+ return 0;
+}
+
+
void demo_draw(void)
{
if(opt.mouse) {
}
if(opt.music) {
- music_update();
+ au_update();
}
scr_update();
scr_draw();