#include <GL/freeglut.h>
#include "fg_internal.h"
-int fghChooseConfigEGL(EGLConfig* config) {
+int fghChooseConfig(EGLConfig* config) {
const EGLint attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
#ifdef GL_ES_VERSION_2_0
}
EGLint ver = -1;
eglQueryContext(fgDisplay.pDisplay.egl.Display, context, EGL_CONTEXT_CLIENT_VERSION, &ver);
+#ifdef GL_ES_VERSION_2_0
if (ver != 2)
+#else
+ if (ver != 1)
+#endif
fgError("Wrong GLES major version: %d\n", ver);
return context;
}
+void fgPlatformSetWindow ( SFG_Window *window )
+{
+ if (eglMakeCurrent(fgDisplay.pDisplay.egl.Display,
+ window->Window.pContext.egl.Surface,
+ window->Window.pContext.egl.Surface,
+ window->Window.Context) == EGL_FALSE)
+ fgError("eglMakeCurrent: err=%x\n", eglGetError());
+}
+
/*
* Really opens a window when handle is available
*/
EGLSurface surface = eglCreateWindowSurface(display, config, window->Window.Handle, NULL);
if (surface == EGL_NO_SURFACE)
fgError("Cannot create EGL window surface, err=%x\n", eglGetError());
- if (eglMakeCurrent(display, surface, surface, window->Window.Context) == EGL_FALSE)
- fgError("eglMakeCurrent: err=%x\n", eglGetError());
+ window->Window.pContext.egl.Surface = surface;
- //EGLint w, h;
- //eglQuerySurface(display, surface, EGL_WIDTH, &w);
- //eglQuerySurface(display, surface, EGL_HEIGHT, &h);
+ fgPlatformSetWindow(window);
+
+ /* EGLint w, h; */
+ /* eglQuerySurface(display, surface, EGL_WIDTH, &w); */
+ /* eglQuerySurface(display, surface, EGL_HEIGHT, &h); */
- window->Window.pContext.egl.Surface = surface;
}
/*