return context;
}
+void fgPlatformSetWindow ( SFG_Window *window )
+{
+ if (eglMakeCurrent(fgDisplay.pDisplay.egl.Display,
+ window->Window.pContext.egl.Surface,
+ window->Window.pContext.egl.Surface,
+ window->Window.Context) == EGL_FALSE)
+ fgError("eglMakeCurrent: err=%x\n", eglGetError());
+}
+
/*
* Really opens a window when handle is available
*/
EGLSurface surface = eglCreateWindowSurface(display, config, window->Window.Handle, NULL);
if (surface == EGL_NO_SURFACE)
fgError("Cannot create EGL window surface, err=%x\n", eglGetError());
+ window->Window.pContext.egl.Surface = surface;
+
fgPlatformSetWindow(window);
- //EGLint w, h;
- //eglQuerySurface(display, surface, EGL_WIDTH, &w);
- //eglQuerySurface(display, surface, EGL_HEIGHT, &h);
+ /* EGLint w, h; */
+ /* eglQuerySurface(display, surface, EGL_WIDTH, &w); */
+ /* eglQuerySurface(display, surface, EGL_HEIGHT, &h); */
- window->Window.pContext.egl.Surface = surface;
}
/*
window->Window.pContext.egl.Surface = EGL_NO_SURFACE;
}
}
-
-void fgPlatformSetWindow ( SFG_Window *window )
-{
- if (!eglMakeCurrent(
- fgDisplay.pDisplay.egl.Display,
- window->Window.pContext.egl.Surface,
- window->Window.pContext.egl.Surface,
- window->Window.Context))
- fgError("eglMakeCurrent: err=%x\n", eglGetError());
-}