/**
* Initialize an EGL context for the current display.
*/
-void fghCreateContext( ) {
+void fghCreateNewContextEGL( SFG_Window* window ) {
/*
* Here specify the attributes of the desired configuration.
* Below, we select an EGLConfig with at least 8 bits per color
EGLConfig config;
EGLContext context;
- EGLDisplay eglDisplay = fgDisplay.pDisplay.eglDisplay;
-
- /* TODO : apply DisplayMode */
- /* (GLUT_DEPTH already applied in attribs[] above) */
+ EGLDisplay eglDisplay = fgDisplay.pDisplay.egl.Display;
/* Here, the application chooses the configuration it desires. In this
* sample, we have a very simplified selection process, where we pick
fghContextCreationError();
}
EGLint ver = -1;
- eglQueryContext(fgDisplay.pDisplay.eglDisplay, context, EGL_CONTEXT_CLIENT_VERSION, &ver);
+ eglQueryContext(fgDisplay.pDisplay.egl.Display, context, EGL_CONTEXT_CLIENT_VERSION, &ver);
if (ver != 2)
fgError("Wrong GLES major version: %d\n", ver);
- fgDisplay.pDisplay.eglContext = context;
- fgDisplay.pDisplay.eglContextConfig = config;
- fgDisplay.pDisplay.eglContextFormat = format;
+ window->Window.Context = context;
+ window->Window.pContext.egl.ContextConfig = config;
+ window->Window.pContext.egl.ContextFormat = format;
}
/*
* Really opens a window when handle is available
*/
-EGLSurface fghEGLPlatformOpenWindow( EGLNativeWindowType handle )
+void fghPlatformOpenWindowEGL( SFG_Window* window )
{
- EGLDisplay display = fgDisplay.pDisplay.eglDisplay;
- EGLContext context = fgDisplay.pDisplay.eglContext;
- EGLConfig config = fgDisplay.pDisplay.eglContextConfig;
+ EGLDisplay display = fgDisplay.pDisplay.egl.Display;
+ EGLConfig config = window->Window.pContext.egl.ContextConfig;
- EGLSurface surface = eglCreateWindowSurface(display, config, handle, NULL);
+ EGLSurface surface = eglCreateWindowSurface(display, config, window->Window.Handle, NULL);
if (surface == EGL_NO_SURFACE)
fgError("Cannot create EGL window surface, err=%x\n", eglGetError());
- if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE)
+ if (eglMakeCurrent(display, surface, surface, window->Window.Context) == EGL_FALSE)
fgError("eglMakeCurrent: err=%x\n", eglGetError());
//EGLint w, h;
//eglQuerySurface(display, surface, EGL_WIDTH, &w);
//eglQuerySurface(display, surface, EGL_HEIGHT, &h);
- return surface;
+ window->Window.pContext.egl.Surface = surface;
}
/*
* Closes a window, destroying the frame and OpenGL context
*/
-void fgPlatformCloseWindow( SFG_Window* window )
+void fghPlatformCloseWindowEGL( SFG_Window* window )
{
- if (window->Window.pContext.eglSurface != EGL_NO_SURFACE) {
- eglDestroySurface(fgDisplay.pDisplay.eglDisplay, window->Window.pContext.eglSurface);
- window->Window.pContext.eglSurface = EGL_NO_SURFACE;
+ eglMakeCurrent(fgDisplay.pDisplay.egl.Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ if (window->Window.Context != EGL_NO_CONTEXT) {
+ eglDestroyContext(fgDisplay.pDisplay.egl.Display, window->Window.Context);
+ window->Window.Context = EGL_NO_CONTEXT;
+ }
+
+ if (window->Window.pContext.egl.Surface != EGL_NO_SURFACE) {
+ eglDestroySurface(fgDisplay.pDisplay.egl.Display, window->Window.pContext.egl.Surface);
+ window->Window.pContext.egl.Surface = EGL_NO_SURFACE;
}
}