CHECK_NAME(glutStrokeWidth);
CHECK_NAME(glutBitmapLength);
CHECK_NAME(glutStrokeLength);
-#ifndef EGL_VERSION_1_0
+#ifndef GL_ES_VERSION_2_0
CHECK_NAME(glutWireSphere);
CHECK_NAME(glutSolidSphere);
+#endif
+#ifndef EGL_VERSION_1_0
CHECK_NAME(glutWireCone);
CHECK_NAME(glutSolidCone);
CHECK_NAME(glutWireTorus);
CHECK_NAME(glutWireTeapot);
CHECK_NAME(glutSolidTeapot);
#endif
-#ifndef GL_ES_VERSION_2_0
CHECK_NAME(glutWireCube);
CHECK_NAME(glutSolidCube);
CHECK_NAME(glutWireDodecahedron);
CHECK_NAME(glutSolidTetrahedron);
CHECK_NAME(glutWireIcosahedron);
CHECK_NAME(glutSolidIcosahedron);
+#ifndef EGL_VERSION_1_0
CHECK_NAME(glutWireRhombicDodecahedron);
CHECK_NAME(glutSolidRhombicDodecahedron);
+#endif
CHECK_NAME(glutWireSierpinskiSponge);
CHECK_NAME(glutSolidSierpinskiSponge);
-#endif
CHECK_NAME(glutVideoResizeGet);
CHECK_NAME(glutSetupVideoResizing);
CHECK_NAME(glutStopVideoResizing);
/* Try GLUT functions first, then core GL functions */
p = fghGetGLUTProcAddress( procName );
- /* Some GLUT functions are platform-specific: */
- if ( !p )
+ /* Some GLUT functions are platform-specific: */
+ if ( !p )
p = fgPlatformGetGLUTProcAddress( procName );
return ( p != NULL ) ? p : fgPlatformGetProcAddress( procName );