/* Try GLUT functions first, then core GL functions */
p = fghGetGLUTProcAddress( procName );
- /* Some GLUT functions are platform-specific: */
- if ( !p )
+ /* Some GLUT functions are platform-specific: */
+ if ( !p )
p = fgPlatformGetGLUTProcAddress( procName );
return ( p != NULL ) ? p : fgPlatformGetProcAddress( procName );