extern void fgPlatformCloseDisplay ( void );
extern void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextType MContext );
-
void fghParseCommandLineArguments ( int* pargc, char** argv, char **pDisplayName, char **pGeometry )
{
#ifndef _WIN32_WCE
if( (mask & (XValue|YValue)) == (XValue|YValue) )
fgState.Position.Use = GL_TRUE;
}
-
- fgInitGL2();
}
/*