{
WCB_Display,
WCB_Reshape,
+ WCB_Position,
WCB_Keyboard,
WCB_KeyboardUp,
WCB_Special,
SFG_Window* GameModeWindow; /* The game mode window */
- int WindowID; /* The new current window ID */
- int MenuID; /* The new current menu ID */
+ int WindowID; /* The window ID for the next window to be created */
+ int MenuID; /* The menu ID for the next menu to be created */
};
/*