* location.
* - Down-click any button outside the menu, menu active:
* deactivate the menu, and potentially activate a new menu
- * at the new mouse location
+ * at the new mouse location. This includes clicks in
+ * different windows of course
* - Down-click any button inside the menu, menu active:
* select the menu entry and deactivate the menu
* - Up-click the menu button, menu not active: nothing happens
is_handled = GL_TRUE;
}
+ else if ( fgStructure.Menus.First ) /* Don't have to check whether this was a downpress or an uppress, there is no way to get an uppress in another window before a downpress... */
+ {
+ /* if another window than the one clicked in has an open menu, close it */
+ SFG_Menu *menu = fgGetActiveMenu();
+ if ( menu ) /* any open menu? */
+ fgDeactivateMenu( menu->ParentWindow );
+
+ /* Leave is_handled to false, we didn't do anything relevant from the perspective of the window that was clicked */
+ }
/* No active menu, let's check whether we need to activate one. */
if( !is_clicked &&