* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#ifdef HAVE_CONFIG_H
-#include "config.h"
-#endif
-
-#define G_LOG_DOMAIN "freeglut-callbacks"
-
-#include "../include/GL/freeglut.h"
+#include <GL/freeglut.h>
#include "freeglut_internal.h"
-
/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
/*
* All of the callbacks setting methods can be generalized to this:
*/
-#define SET_CALLBACK(a) if( fgStructure.Window == NULL ) return;\
- fgStructure.Window->Callbacks.a = callback;
+#define SET_CALLBACK(a) \
+do \
+{ \
+ if( fgStructure.CurrentWindow == NULL ) \
+ return; \
+ SET_WCB( ( *( fgStructure.CurrentWindow ) ), a, callback ); \
+} while( 0 )
/*
* Sets the Display callback for the current window
*/
void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDisplayFunc" );
if( !callback )
- fgError ("Fatal error in program. NULL display callback not "
- "permitted in GLUT 3.0+ or freeglut 2.0.1+\n");
+ fgError( "Fatal error in program. NULL display callback not "
+ "permitted in GLUT 3.0+ or freeglut 2.0.1+" );
SET_CALLBACK( Display );
- fgStructure.Window->State.Redisplay = TRUE;
}
/*
*/
void FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeFunc" );
SET_CALLBACK( Reshape );
}
/*
* Sets the Keyboard callback for the current window
*/
-void FGAPIENTRY glutKeyboardFunc( void (* callback)( unsigned char, int, int ) )
+void FGAPIENTRY glutKeyboardFunc( void (* callback)
+ ( unsigned char, int, int ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutKeyboardFunc" );
SET_CALLBACK( Keyboard );
}
*/
void FGAPIENTRY glutSpecialFunc( void (* callback)( int, int, int ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpecialFunc" );
SET_CALLBACK( Special );
}
*/
void FGAPIENTRY glutIdleFunc( void (* callback)( void ) )
{
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIdleFunc" );
fgState.IdleCallback = callback;
}
/*
* Sets the Timer callback for the current window
*/
-void FGAPIENTRY glutTimerFunc( unsigned int timeOut, void (* callback)( int ), int timerID )
+void FGAPIENTRY glutTimerFunc( unsigned int timeOut, void (* callback)( int ),
+ int timerID )
{
- SFG_Timer* timer;
+ SFG_Timer *timer, *node;
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTimerFunc" );
- timer = (SFG_Timer *)calloc( sizeof(SFG_Timer), 1 );
- if (!timer)
- fgError ("Fatal error: "
- "Memory allocation failure in glutTimerFunc()\n");
+ if( (timer = fgState.FreeTimers.Last) )
+ {
+ fgListRemove( &fgState.FreeTimers, &timer->Node );
+ }
+ else
+ {
+ if( ! (timer = malloc(sizeof(SFG_Timer))) )
+ fgError( "Fatal error: "
+ "Memory allocation failure in glutTimerFunc()" );
+ }
timer->Callback = callback;
timer->ID = timerID;
timer->TriggerTime = fgElapsedTime() + timeOut;
- fgListAppend( &fgState.Timers, &timer->Node );
+
+ for( node = fgState.Timers.First; node; node = node->Node.Next )
+ {
+ if( node->TriggerTime > timer->TriggerTime )
+ break;
+ }
+
+ fgListInsert( &fgState.Timers, &node->Node, &timer->Node );
}
/*
*/
static void fghVisibility( int status )
{
- freeglut_assert_ready;
- freeglut_return_if_fail( fgStructure.Window != NULL );
- freeglut_return_if_fail( fgStructure.Window->Callbacks.Visibility != NULL );
+ int glut_status = GLUT_VISIBLE;
- if( status == GLUT_HIDDEN || status == GLUT_FULLY_COVERED )
- fgStructure.Window->Callbacks.Visibility( GLUT_NOT_VISIBLE );
- else
- fgStructure.Window->Callbacks.Visibility( GLUT_VISIBLE );
+ FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Visibility Callback" );
+ freeglut_return_if_fail( fgStructure.CurrentWindow );
+
+ if( ( GLUT_HIDDEN == status ) || ( GLUT_FULLY_COVERED == status ) )
+ glut_status = GLUT_NOT_VISIBLE;
+ INVOKE_WCB( *( fgStructure.CurrentWindow ), Visibility, ( glut_status ) );
}
void FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutVisibilityFunc" );
SET_CALLBACK( Visibility );
if( callback )
/*
* Sets the keyboard key release callback for the current window
*/
-void FGAPIENTRY glutKeyboardUpFunc( void (* callback)( unsigned char, int, int ) )
+void FGAPIENTRY glutKeyboardUpFunc( void (* callback)
+ ( unsigned char, int, int ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutKeyboardUpFunc" );
SET_CALLBACK( KeyboardUp );
}
*/
void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpecialUpFunc" );
SET_CALLBACK( SpecialUp );
}
/*
* Sets the joystick callback and polling rate for the current window
*/
-void FGAPIENTRY glutJoystickFunc( void (* callback)( unsigned int, int, int, int ), int pollInterval )
+void FGAPIENTRY glutJoystickFunc( void (* callback)
+ ( unsigned int, int, int, int ),
+ int pollInterval )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickFunc" );
+ fgInitialiseJoysticks ();
+
SET_CALLBACK( Joystick );
- fgStructure.Window->State.JoystickPollRate = pollInterval;
+ fgStructure.CurrentWindow->State.JoystickPollRate = pollInterval;
- fgStructure.Window->State.JoystickLastPoll =
- fgElapsedTime() - fgStructure.Window->State.JoystickPollRate;
+ fgStructure.CurrentWindow->State.JoystickLastPoll =
+ fgElapsedTime() - fgStructure.CurrentWindow->State.JoystickPollRate;
- if( fgStructure.Window->State.JoystickLastPoll < 0 )
- fgStructure.Window->State.JoystickLastPoll = 0;
+ if( fgStructure.CurrentWindow->State.JoystickLastPoll < 0 )
+ fgStructure.CurrentWindow->State.JoystickLastPoll = 0;
}
/*
*/
void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMouseFunc" );
SET_CALLBACK( Mouse );
}
/*
+ * Sets the mouse wheel callback for the current window
+ */
+void FGAPIENTRY glutMouseWheelFunc( void (* callback)( int, int, int, int ) )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMouseWheelFunc" );
+ SET_CALLBACK( MouseWheel );
+}
+
+/*
* Sets the mouse motion callback for the current window (one or more buttons
* are pressed)
*/
void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMotionFunc" );
SET_CALLBACK( Motion );
}
*/
void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPassiveMotionFunc" );
SET_CALLBACK( Passive );
}
*/
void FGAPIENTRY glutEntryFunc( void (* callback)( int ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutEntryFunc" );
SET_CALLBACK( Entry );
}
*/
void FGAPIENTRY glutCloseFunc( void (* callback)( void ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCloseFunc" );
SET_CALLBACK( Destroy );
}
void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWMCloseFunc" );
glutCloseFunc( callback );
}
/* A. Donev: Destruction callback for menus */
void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) )
{
- if( fgStructure.Menu == NULL )
- return;
- fgStructure.Menu->Destroy = callback;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuDestroyFunc" );
+ if( fgStructure.CurrentMenu )
+ fgStructure.CurrentMenu->Destroy = callback;
}
/*
*/
void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) )
{
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStateFunc" );
fgState.MenuStateCallback = callback;
}
*/
void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) )
{
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStatusFunc" );
fgState.MenuStatusCallback = callback;
}
*/
void FGAPIENTRY glutOverlayDisplayFunc( void (* callback)( void ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutOverlayDisplayFunc" );
SET_CALLBACK( OverlayDisplay );
}
*/
void FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWindowStatusFunc" );
SET_CALLBACK( WindowStatus );
}
*/
void FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballMotionFunc" );
SET_CALLBACK( SpaceMotion );
}
*/
void FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballRotateFunc" );
SET_CALLBACK( SpaceRotation );
}
*/
void FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballButtonFunc" );
SET_CALLBACK( SpaceButton );
}
*/
void FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutButtonBoxFunc" );
SET_CALLBACK( ButtonBox );
}
*/
void FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDialsFunc" );
SET_CALLBACK( Dials );
}
*/
void FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTabletMotionFunc" );
SET_CALLBACK( TabletMotion );
}
*/
void FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTabletButtonFunc" );
SET_CALLBACK( TabletButton );
}