void FGAPIENTRY glutPostRedisplay( void )
{
freeglut_assert_ready;
- freeglut_assert_window;
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPostRedisplay" );
fgStructure.Window->State.Redisplay = GL_TRUE;
}
void FGAPIENTRY glutSwapBuffers( void )
{
freeglut_assert_ready;
- freeglut_assert_window;
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSwapBuffers" );
glFlush( );
if( ! fgStructure.Window->Window.DoubleBuffered )
#if TARGET_HOST_UNIX_X11
glXSwapBuffers( fgDisplay.Display, fgStructure.Window->Window.Handle );
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
SwapBuffers( fgStructure.Window->Window.Device );
#endif