#include "config.h"
#endif
-#include "../include/GL/freeglut.h"
+#include <GL/freeglut.h>
#include "freeglut_internal.h"
/*
void FGAPIENTRY glutBitmapString( void* fontID, const unsigned char *string )
{
int c;
- int numchar = strlen( string );
+ int numchar = strlen( (char *) string );
SFG_Font* font = fghFontByID( fontID );
float raster_position[ 4 ];
{
int c, length = 0, this_line_length = 0;
SFG_Font* font = fghFontByID( fontID );
- int numchar = strlen( string );
+ int numchar = strlen( (char *) string );
for( c = 0; c < numchar; c++ )
{
void FGAPIENTRY glutStrokeString( void* fontID, const unsigned char *string )
{
int c, i, j;
- int numchar = strlen( string );
+ int numchar = strlen( (char *) string );
float length = 0.0;
SFG_StrokeFont* font = fghStrokeByID( fontID );
glEnd( );
}
-
+
length += schar->Right;
glTranslatef( schar->Right, 0.0, 0.0 );
}
);
schar = font->Characters[ character ];
freeglut_return_val_if_fail( schar, 0 );
-
+
return ( int )( schar->Right + 0.5 );
}
float length = 0.0;
float this_line_length = 0.0;
SFG_StrokeFont* font = fghStrokeByID( fontID );
- int numchar = strlen( string );
+ int numchar = strlen( (char *) string );
for( c = 0; c < numchar; c++ )
if( string[ c ] < font->Quantity )