{ { 0, 0 }, GL_FALSE },
#endif
{ NULL, NULL }, /* Timers */
+ { NULL, NULL }, /* FreeTimers */
NULL, /* IdleCallback */
0, /* ActiveMenus */
NULL, /* MenuStateCallback */
16, /* GameModeDepth */
72, /* GameModeRefresh */
GLUT_ACTION_EXIT, /* ActionOnWindowClose */
- GLUT_EXEC_STATE_INIT /* ExecState */
- NULL, /* ProgramName */
+ GLUT_EXEC_STATE_INIT, /* ExecState */
+ NULL /* ProgramName */
};
ATOM atom;
/*
- * What we need to do is to initialize the fgDisplay global structure here...
+ * What we need to do is to initialize the fgDisplay global structure here.
*/
fgDisplay.Instance = GetModuleHandle( NULL );
ZeroMemory( &wc, sizeof(WNDCLASS) );
/*
- * Each of the windows should have its own device context...
+ * Each of the windows should have its own device context, and we
+ * want redraw events during Vertical and Horizontal Resizes by
+ * the user.
+ *
+ * XXX Old code had "| CS_DBCLCKS" commented out. Plans for the
+ * XXX future? Dead-end idea?
*/
- wc.style = CS_OWNDC /* | CS_DBLCLKS */;
+ wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = fgWindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
fgDestroyStructure( );
- while( timer = ( SFG_Timer * )fgState.Timers.First )
+ while( (timer = fgState.Timers.First) )
{
- fgListRemove ( &fgState.Timers, &timer->Node );
+ fgListRemove( &fgState.Timers, &timer->Node );
+ free( timer );
+ }
+
+ while( (timer = fgState.FreeTimers.First) )
+ {
+ fgListRemove( &fgState.FreeTimers, &timer->Node );
free( timer );
}
fgState.Time.Set = GL_FALSE;
- fgState.Timers.First = fgState.Timers.Last = NULL;
+ fgListInit( &fgState.Timers );
+ fgListInit( &fgState.FreeTimers );
+
fgState.IdleCallback = NULL;
fgState.MenuStateCallback = ( FGCBMenuState )NULL;
fgState.MenuStatusCallback = ( FGCBMenuStatus )NULL;
* Everything inside the following #ifndef is copied from the X sources.
*/
-#ifndef TARGET_HOST_UNIX_X11
+#if TARGET_HOST_WIN32
/*
}
*NextString = string;
if (Sign >= 0)
- return (Result);
+ return Result;
else
- return (-Result);
+ return -Result;
}
static int XParseGeometry (
- _Xconst char *string,
+ const char *string,
int *x,
int *y,
unsigned int *width, /* RETURN */
int tempX = 0, tempY = 0;
char *nextCharacter;
- if ( (string == NULL) || (*string == '\0')) return(mask);
+ if ( (string == NULL) || (*string == '\0'))
+ return mask;
if (*string == '=')
string++; /* ignore possible '=' at beg of geometry spec */
if (*strind != '+' && *strind != '-' && *strind != 'x') {
tempWidth = ReadInteger(strind, &nextCharacter);
if (strind == nextCharacter)
- return (0);
+ return 0;
strind = nextCharacter;
mask |= WidthValue;
}
strind++;
tempHeight = ReadInteger(strind, &nextCharacter);
if (strind == nextCharacter)
- return (0);
+ return 0;
strind = nextCharacter;
mask |= HeightValue;
}
strind++;
tempX = -ReadInteger(strind, &nextCharacter);
if (strind == nextCharacter)
- return (0);
+ return 0;
strind = nextCharacter;
mask |= XNegative;
}
strind++;
tempX = ReadInteger(strind, &nextCharacter);
if (strind == nextCharacter)
- return(0);
+ return 0;
strind = nextCharacter;
}
mask |= XValue;
strind++;
tempY = -ReadInteger(strind, &nextCharacter);
if (strind == nextCharacter)
- return(0);
+ return 0;
strind = nextCharacter;
mask |= YNegative;
}
strind++;
tempY = ReadInteger(strind, &nextCharacter);
if (strind == nextCharacter)
- return(0);
+ return 0;
strind = nextCharacter;
}
mask |= YValue;
/* If strind isn't at the end of the string the it's an invalid
geometry specification. */
- if (*strind != '\0') return (0);
+ if (*strind != '\0') return 0;
if (mask & XValue)
*x = tempX;
*width = tempWidth;
if (mask & HeightValue)
*height = tempHeight;
- return (mask);
+ return mask;
}
#endif
int i, j, argc = *pargc;
if( fgState.Initialised )
- fgError( "illegal glutInit() reinitialization attemp" );
+ fgError( "illegal glutInit() reinitialization attempt" );
if (pargc && *pargc && argv && *argv && **argv)
{
const char *fps = getenv( "GLUT_FPS" );
if( fps )
{
- sscanf( fps, "%d", &fgState.FPSInterval );
- if( fgState.FPSInterval <= 0 )
- fgState.FPSInterval = 5000; /* 5000 milliseconds */
+ int interval;
+ sscanf( fps, "%d", &interval );
+
+ if( interval <= 0 )
+ fgState.FPSInterval = 5000; /* 5000 millisecond default */
+ else
+ fgState.FPSInterval = interval;
}
}
* delimited by blanks or tabs.
*/
char *token ;
- int len = strlen ( displayMode ) ;
- char *buffer = (char *)malloc ( (len+1) * sizeof(char) ) ;
- memcpy ( buffer, displayMode, len ) ;
- buffer[len] = '\0' ;
+ int len = strlen ( displayMode );
+ char *buffer = (char *)malloc ( (len+1) * sizeof(char) );
+ memcpy ( buffer, displayMode, len );
+ buffer[len] = '\0';
- token = strtok ( buffer, " \t" ) ;
+ token = strtok ( buffer, " \t" );
while ( token )
{
/*
case 28 : /* Unrecognized */
printf ( "WARNING - Display string token not recognized: %s\n",
- token ) ;
+ token );
break ;
}
- token = strtok ( NULL, " \t" ) ;
+ token = strtok ( NULL, " \t" );
}
- free ( buffer ) ;
+ free ( buffer );
/*
* We will make use of this value when creating a new OpenGL context...