/* XXX Update these for each release! */
#define VERSION_MAJOR 2
-#define VERSION_MINOR 0
-#define VERSION_PATCH 2
+#define VERSION_MINOR 2
+#define VERSION_PATCH 0
/*
* Freeglut is meant to be available under all Unix/X11 and Win32 platforms.
*/
-#if !defined(_WIN32)
-# define TARGET_HOST_UNIX_X11 1
+#if defined(_WIN32_WCE)
+# define TARGET_HOST_UNIX_X11 0
# define TARGET_HOST_WIN32 0
-#else
+# define TARGET_HOST_WINCE 1
+#elif defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__)
# define TARGET_HOST_UNIX_X11 0
# define TARGET_HOST_WIN32 1
+# define TARGET_HOST_WINCE 0
+#else
+# define TARGET_HOST_UNIX_X11 1
+# define TARGET_HOST_WIN32 0
+# define TARGET_HOST_WINCE 0
#endif
#define FREEGLUT_MAX_MENUS 3
#if TARGET_HOST_WIN32
#include <windows.h>
#include <windowsx.h>
+#include <mmsystem.h>
+#include <TCHAR.H>
+#endif
+#if defined(_MSC_VER)
#define strdup _strdup
#endif
GLboolean GLDebugSwitch; /* OpenGL state debugging switch */
GLboolean XSyncSwitch; /* X11 sync protocol switch */
- GLboolean IgnoreKeyRepeat; /* Whether to ignore key repeat. */
+ int KeyRepeat; /* Global key repeat mode. */
int Modifiers; /* Current ALT/SHIFT/CTRL state */
GLuint FPSInterval; /* Interval between FPS printfs */
#endif
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
HINSTANCE Instance; /* The application's instance */
DEVMODE DisplayMode; /* Desktop's display settings */
typedef Window SFG_WindowHandleType ;
typedef GLXContext SFG_WindowContextType ;
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
typedef HWND SFG_WindowHandleType ;
typedef HGLRC SFG_WindowContextType ;
#if TARGET_HOST_UNIX_X11
XVisualInfo* VisualInfo; /* The window's visual information */
-#elif TARGET_HOST_WIN32
+ Pixmap Pixmap; /* Used for offscreen rendering */
+ /* GLXPixmap GLXPixMap; */ /* Used for offscreen rendering */
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
HDC Device; /* The window's device context */
#endif
{
int Width; /* Window's width in pixels */
int Height; /* The same about the height */
+ int OldWidth; /* Window width from before a resize */
+ int OldHeight; /* " height " " " " */
GLboolean Redisplay; /* Do we have to redisplay? */
GLboolean Visible; /* Is the window visible now */
int Cursor; /* The currently selected cursor */
long JoystickPollRate; /* The joystick polling rate */
- long JoystickLastPoll; /* When the last poll has happened */
+ long JoystickLastPoll; /* When the last poll happened */
int MouseX, MouseY; /* The most recent mouse position */
- GLboolean IsGameMode; /* Is this the game mode window? */
+ GLboolean IgnoreKeyRepeat; /* Whether to ignore key repeat. */
+ GLboolean KeyRepeating; /* Currently in repeat mode */
+ GLboolean IsGameMode; /* Is this the game mode window? */
GLboolean NeedToResize; /* Do we need to resize the window? */
};
/*
+ * SET_WCB() is used as:
+ *
+ * SET_WCB( window, Visibility, func );
+ *
+ * ...where {window} is the freeglut window to set the callback,
+ * {Visibility} is the window-specific callback to set,
+ * {func} is a function-pointer.
+ *
+ * Originally, {FETCH_WCB( ... ) = func} was rather sloppily used,
+ * but this can cause warnings because the FETCH_WCB() macro type-
+ * casts its result, and a type-cast value shouldn't be an lvalue.
+ *
+ * The {if( FETCH_WCB( ... ) != func )} test is to do type-checking
+ * and for no other reason. Since it's hidden in the macro, the
+ * ugliness is felt to be rather benign.
+ */
+#define SET_WCB(window,cbname,func) \
+do \
+{ \
+ if( FETCH_WCB( window, cbname ) != func ) \
+ (((window).CallBacks[CB_ ## cbname]) = (void *) func); \
+} while( 0 ) \
+
+/*
* FETCH_WCB() is used as:
*
* FETCH_WCB( window, Visibility );
CB_ButtonBox,
CB_TabletMotion,
CB_TabletButton,
-
+
/* Always make this the LAST one */
TOTAL_CALLBACKS
};
typedef struct tagSFG_WindowList SFG_WindowList ;
struct tagSFG_WindowList
{
+ SFG_Node node;
SFG_Window *window ;
- SFG_WindowList *next ;
};
/*
{
SFG_List Windows; /* The global windows list */
SFG_List Menus; /* The global menus list */
+ SFG_List WindowsToDestroy;
SFG_Window* Window; /* The currently active win. */
SFG_Menu* Menu; /* Same, but menu... */
/*
* The window procedure for Win32 events handling
*/
-#if TARGET_HOST_WIN32
+#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE
LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg,
WPARAM wParam, LPARAM lParam );
GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
void fgListAppend(SFG_List *list, SFG_Node *node);
void fgListRemove(SFG_List *list, SFG_Node *node);
int fgListLength(SFG_List *list);
+void fgListInsert(SFG_List *list, SFG_Node *next, SFG_Node *node);
/*
* Error Messages functions