/* XXX Update these for each release! */
#define VERSION_MAJOR 2
#define VERSION_MINOR 2
-#define VERSION_PATCH 0
+#define VERSION_PATCH 0
/*
* Freeglut is meant to be available under all Unix/X11 and Win32 platforms.
*/
-#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__)
+#if defined(_WIN32_WCE)
+# define TARGET_HOST_UNIX_X11 0
+# define TARGET_HOST_WIN32 0
+# define TARGET_HOST_WINCE 1
+#elif defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__)
# define TARGET_HOST_UNIX_X11 0
# define TARGET_HOST_WIN32 1
+# define TARGET_HOST_WINCE 0
#else
# define TARGET_HOST_UNIX_X11 1
# define TARGET_HOST_WIN32 0
+# define TARGET_HOST_WINCE 0
#endif
#define FREEGLUT_MAX_MENUS 3
#include <windows.h>
#include <windowsx.h>
#include <mmsystem.h>
+#include <TCHAR.H>
#endif
#if defined(_MSC_VER)
GLboolean GLDebugSwitch; /* OpenGL state debugging switch */
GLboolean XSyncSwitch; /* X11 sync protocol switch */
- GLboolean IgnoreKeyRepeat; /* Whether to ignore key repeat. */
+ int KeyRepeat; /* Global key repeat mode. */
int Modifiers; /* Current ALT/SHIFT/CTRL state */
GLuint FPSInterval; /* Interval between FPS printfs */
#endif
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
HINSTANCE Instance; /* The application's instance */
DEVMODE DisplayMode; /* Desktop's display settings */
typedef Window SFG_WindowHandleType ;
typedef GLXContext SFG_WindowContextType ;
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
typedef HWND SFG_WindowHandleType ;
typedef HGLRC SFG_WindowContextType ;
#if TARGET_HOST_UNIX_X11
XVisualInfo* VisualInfo; /* The window's visual information */
-#elif TARGET_HOST_WIN32
+ Pixmap Pixmap; /* Used for offscreen rendering */
+ /* GLXPixmap GLXPixMap; */ /* Used for offscreen rendering */
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
HDC Device; /* The window's device context */
#endif
int Cursor; /* The currently selected cursor */
long JoystickPollRate; /* The joystick polling rate */
- long JoystickLastPoll; /* When the last poll has happened */
+ long JoystickLastPoll; /* When the last poll happened */
int MouseX, MouseY; /* The most recent mouse position */
- GLboolean IsGameMode; /* Is this the game mode window? */
+ GLboolean IgnoreKeyRepeat; /* Whether to ignore key repeat. */
+ GLboolean KeyRepeating; /* Currently in repeat mode */
+ GLboolean IsGameMode; /* Is this the game mode window? */
GLboolean NeedToResize; /* Do we need to resize the window? */
};
CB_ButtonBox,
CB_TabletMotion,
CB_TabletButton,
-
+
/* Always make this the LAST one */
TOTAL_CALLBACKS
};
/*
* The window procedure for Win32 events handling
*/
-#if TARGET_HOST_WIN32
+#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE
LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg,
WPARAM wParam, LPARAM lParam );
GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,