#if TARGET_HOST_UNIX_X11
XVisualInfo* VisualInfo; /* The window's visual information */
+ Pixmap Pixmap; /* Used for offscreen rendering */
+ //GLXPixmap GLXPixMap; /* Used for offscreen rendering */
#elif TARGET_HOST_WIN32
HDC Device; /* The window's device context */
#endif
int MouseX, MouseY; /* The most recent mouse position */
GLboolean IsGameMode; /* Is this the game mode window? */
-
GLboolean NeedToResize; /* Do we need to resize the window? */
+ GLboolean IsOffscreen; /* Tags a `window' as on/offscreen. */
};
* and for no other reason. Since it's hidden in the macro, the
* ugliness is felt to be rather benign.
*/
-#define SET_WCB(window,cbname,func) \
-do \
-{ \
- if( FETCH_WCB( window, cbname ) != func ) \
- (((window).CallBacks[CB_ ## cbname]) = func); \
-} while( 0 ) \
+#define SET_WCB(window,cbname,func) \
+do \
+{ \
+ if( FETCH_WCB( window, cbname ) != func ) \
+ (((window).CallBacks[CB_ ## cbname]) = (void *) func); \
+} while( 0 ) \
/*
* FETCH_WCB() is used as: