GLboolean TryDirectContext; /* What about giving a try to? */
GLboolean ForceIconic; /* All new top windows are iconified */
+ GLboolean UseCurrentContext; /* New windows use current window's rendering context */
GLboolean GLDebugSwitch; /* OpenGL state debugging switch */
GLboolean XSyncSwitch; /* X11 sync protocol switch */
Atom DeleteWindow; /* The window deletion atom */
#ifdef X_XF86VidModeGetModeLine
+ /*
+ * XF86VidMode may be compilable even if it fails at runtime. Therefore,
+ * the validity of the VidMode has to be tracked
+ */
+ int DisplayModeValid; /* Flag that indicates runtime status*/
XF86VidModeModeLine DisplayMode; /* Current screen's display settings */
int DisplayModeClock; /* The display mode's refresh rate */
#endif