if( menuEntry->SubMenu && menuEntry->IsActive )
{
/*
- * OK, have the sub-menu checked, too. If it returns TRUE, it
+ * OK, have the sub-menu checked, too. If it returns GL_TRUE, it
* will mean that it caught the mouse cursor and we do not need
* to regenerate the activity list, and so our parents do...
*/
glVertex2i( menu->Width - border, border);
glEnd( );
- glColor4fv( menu_pen_back ) ;
+ glColor4fv( menu_pen_back );
glBegin( GL_QUADS );
glVertex2i( border, border);
glVertex2i( menu->Width - border, border);