static int fghCheckFullScreen(void)
{
#if TARGET_HOST_POSIX_X11
-
- int result;
-
- result = 0;
- if (fgDisplay.StateFullScreen != None)
- {
- result = fgHintPresent(fgStructure.CurrentWindow->Window.Handle,
- fgDisplay.State,
- fgDisplay.StateFullScreen);
- }
-
- return result;
-
+ return fgStructure.CurrentWindow->State.IsFullscreen;
#else
-
- return 0;
-
+ return 0;
#endif
}
GLXFBConfig * fbconfig;
int isPossible;
- fbconfig = fgChooseFBConfig();
+ fbconfig = fgChooseFBConfig(NULL);
if (fbconfig == NULL)
{
/* Handle the OpenGL inquiries */
case GLUT_WINDOW_RGBA:
+#if defined(_WIN32_WCE)
+ boolValue = (GLboolean)0; /* WinCE doesn't support this feature */
+#else
glGetBooleanv ( GL_RGBA_MODE, &boolValue );
returnValue = boolValue ? 1 : 0;
+#endif
return returnValue;
case GLUT_WINDOW_DOUBLEBUFFER:
+#if defined(_WIN32_WCE)
+ boolValue = (GLboolean)0; /* WinCE doesn't support this feature */
+#else
glGetBooleanv ( GL_DOUBLEBUFFER, &boolValue );
returnValue = boolValue ? 1 : 0;
+#endif
return returnValue;
case GLUT_WINDOW_STEREO:
+#if defined(_WIN32_WCE)
+ boolValue = (GLboolean)0; /* WinCE doesn't support this feature */
+#else
glGetBooleanv ( GL_STEREO, &boolValue );
returnValue = boolValue ? 1 : 0;
+#endif
return returnValue;
case GLUT_WINDOW_RED_SIZE:
glGetIntegerv ( GL_ALPHA_BITS, &returnValue );
return returnValue;
case GLUT_WINDOW_ACCUM_RED_SIZE:
+#if defined(_WIN32_WCE)
+ returnValue = 0; /* WinCE doesn't support this feature */
+#else
glGetIntegerv ( GL_ACCUM_RED_BITS, &returnValue );
+#endif
return returnValue;
case GLUT_WINDOW_ACCUM_GREEN_SIZE:
+#if defined(_WIN32_WCE)
+ returnValue = 0; /* WinCE doesn't support this feature */
+#else
glGetIntegerv ( GL_ACCUM_GREEN_BITS, &returnValue );
+#endif
return returnValue;
case GLUT_WINDOW_ACCUM_BLUE_SIZE:
+#if defined(_WIN32_WCE)
+ returnValue = 0; /* WinCE doesn't support this feature */
+#else
glGetIntegerv ( GL_ACCUM_BLUE_BITS, &returnValue );
+#endif
return returnValue;
case GLUT_WINDOW_ACCUM_ALPHA_SIZE:
+#if defined(_WIN32_WCE)
+ returnValue = 0; /* WinCE doesn't support this feature */
+#else
glGetIntegerv ( GL_ACCUM_ALPHA_BITS, &returnValue );
+#endif
return returnValue;
case GLUT_WINDOW_DEPTH_SIZE:
glGetIntegerv ( GL_DEPTH_BITS, &returnValue );
return 0;
case GLUT_HAS_SPACEBALL:
+ return fgHasSpaceball();
+
case GLUT_HAS_TABLET:
return 0;
case GLUT_NUM_SPACEBALL_BUTTONS:
+ return fgSpaceballNumButtons();
+
case GLUT_NUM_TABLET_BUTTONS:
return 0;