#endif
+ fgSetWindow( window );
+
window->Window.DoubleBuffered =
( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0;
glDrawBuffer ( GL_FRONT );
glReadBuffer ( GL_FRONT );
}
- fgSetWindow( window );
}
/*
freeglut_assert_ready;
freeglut_assert_window;
+ fgStructure.Window->State.Visible = GL_FALSE;
+
#if TARGET_HOST_UNIX_X11
XIconifyWindow( fgDisplay.Display, fgStructure.Window->Window.Handle,