if( fgState.DisplayMode & GLUT_DOUBLE )
flags |= PFD_DOUBLEBUFFER;
+#if defined(_MSC_VER)
#pragma message( "fgSetupPixelFormat(): there is still some work to do here!" )
+#endif
/*
* Specify which pixel format do we opt for...
#endif
+ fgSetWindow( window );
+
window->Window.DoubleBuffered =
( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0;
glDrawBuffer ( GL_FRONT );
glReadBuffer ( GL_FRONT );
}
- fgSetWindow( window );
}
/*