void fgDisplayMenu( void ) {
fprintf(stderr, "fgDisplayMenu: STUB\n");
}
+void fgUpdateMenuHighlight ( SFG_Menu *menu ) {
+ fprintf(stderr, "fgUpdateMenuHighlight: STUB\n");
+}
+GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed,
+ int mouse_x, int mouse_y ) {
+ fprintf(stderr, "fgCheckActiveMenu: STUB\n");
+}