g3d_matrix_mode(G3D_MODELVIEW);
g3d_load_identity();
g3d_translate(0, 0, -cam_dist);
+ g3d_rotate(cam_phi, 1, 0, 0);
+ g3d_rotate(cam_theta, 0, 1, 0);
if(opt.sball) {
g3d_mult_matrix(sball_matrix);
- } else {
- g3d_rotate(cam_phi, 1, 0, 0);
- g3d_rotate(cam_theta, 0, 1, 0);
}
memcpy(cur_smokebuf, prev_smokebuf, smokebuf_size);