#include <errno.h>
#include <treestore.h>
#include "level.h"
+#include "tileset.h"
#include "fs.h"
-static int load_tileset(struct level *lvl, struct ts_node *tsn);
+static int detect_cell_tile(struct level *lvl, int x, int y, int *rot);
+
int init_level(struct level *lvl, int xsz, int ysz)
{
int load_level(struct level *lvl, const char *fname)
{
struct ts_node *ts, *node, *iter;
- int i, j, sz, cx, cy;
+ int i, j, sz, cx, cy, tiletype;
struct cell *cell;
float *vecptr;
+ const char *str;
+ char *tset_path;
if(!(ts = ts_load(fname))) {
fprintf(stderr, "failed to load level: %s\n", fname);
lvl->fname = strdup(fname);
if((lvl->dirname = malloc(strlen(fname) + 1))) {
-#ifndef LEVEL_EDITOR
path_dir(lvl->fname, lvl->dirname);
-#endif
}
lvl->cell_size = ts_get_attr_num(ts, "cellsize", DEF_CELL_SIZE);
lvl->py = vecptr[1];
}
+ if((str = ts_get_attr_str(ts, "tileset", 0))) {
+ tset_path = alloca(strlen(str) + strlen(lvl->dirname) + 2);
+ combine_path(lvl->dirname, str, tset_path);
+ lvl->tset = get_tileset(tset_path);
+ }
+
iter = ts->child_list;
while(iter) {
node = iter;
iter = iter->next;
- if(strcmp(node->name, "tileset") == 0) {
- load_tileset(lvl, node);
-
- } else if(strcmp(node->name, "cell") == 0) {
+ if(strcmp(node->name, "cell") == 0) {
cx = ts_get_attr_int(node, "x", -1);
cy = ts_get_attr_int(node, "y", -1);
if(cx < 0 || cy < 0 || cx >= sz || cy >= sz) {
}
}
- /* assign wall types to all occupied cells */
cell = lvl->cells;
for(i=0; i<lvl->height; i++) {
for(j=0; j<lvl->width; j++) {
continue;
}
- /* TODO take wall choice from the level file into account */
- /* TODO detect corners */
node = (struct ts_node*)cell->next;
cell->next = 0;
- if(j <= 0 || cell[-1].type == CELL_SOLID) {
- cell->wall[0] = TILE_STRAIGHT;
- }
- if(i <= 0 || cell[-lvl->width].type == CELL_SOLID) {
- cell->wall[1] = TILE_STRAIGHT;
- }
- if(j >= lvl->width - 1 || cell[1].type == CELL_SOLID) {
- cell->wall[2] = TILE_STRAIGHT;
- }
- if(i >= lvl->height - 1 || cell[lvl->width].type == CELL_SOLID) {
- cell->wall[3] = TILE_STRAIGHT;
+ if((tiletype = tile_type(ts_get_attr_str(node, "tiletype", 0))) == -1) {
+ /* no tile-type specified, try to guess */
+ tiletype = detect_cell_tile(lvl, j, i, &cell->tilerot);
}
+ if(lvl->tset) {
+ cell->tile = get_tile(lvl->tset, tiletype);
+ }
cell++;
}
}
#ifndef LEVEL_EDITOR
-static int load_tileset(struct level *lvl, struct ts_node *tsn)
+static int get_cell_type(struct level *lvl, int x, int y)
{
- static const char *tile_types[] = {"empty", "straight", "corner", "door", 0};
-
- int i;
- char *path;
- const char *str;
- struct ts_node *node;
- struct tile *tile;
-
- node = tsn->child_list;
- while(node) {
- if(strcmp(node->name, "tile") == 0) {
- if(!(tile = calloc(1, sizeof *tile))) {
- fprintf(stderr, "failed to allocate tile\n");
- return -1;
- }
- if((str = ts_get_attr_str(node, "name", 0))) {
- tile->name = strdup(str);
- }
- if((str = ts_get_attr_str(node, "type", 0))) {
- for(i=0; tile_types[i]; i++) {
- if(strcmp(str, tile_types[i]) == 0) {
- tile->type = i;
- break;
- }
- }
- }
- if((str = ts_get_attr_str(node, "scene", 0))) {
- if(lvl->dirname) {
- path = alloca(strlen(lvl->dirname) + strlen(str) + 2);
- combine_path(lvl->dirname, str, path);
- } else {
- path = (char*)str;
- }
- load_scenefile(&tile->scn, path);
- }
-
- if(tile->name && tile->scn.meshlist) { /* valid tile */
- tile->next = lvl->tiles;
- lvl->tiles = tile;
- } else {
- fprintf(stderr, "load_tileset: skipping invalid tile: %s\n",
- tile->name ? tile->name : "missing tile name");
- free(tile);
- }
- }
- node = node->next;
+ if(x < 0 || x >= lvl->width || y < 0 || y >= lvl->height) {
+ return CELL_SOLID;
}
-
- return 0;
+ return lvl->cells[y * lvl->width + x].type;
}
-struct tile *find_level_tile(struct level *lvl, int type)
+static int detect_cell_tile(struct level *lvl, int x, int y, int *rot)
{
- struct tile *tile = lvl->tiles;
- while(tile) {
- if(tile->type == type) {
- return tile;
- }
- tile = tile->next;
- }
- return 0;
-}
-
-int gen_cell_geom(struct level *lvl, struct cell *cell)
-{
- int i;
- struct meshgroup *wallgeom;
- struct tile *tstr;
- struct mesh *mesh, *tmesh;
- float xform[16];
-
- if(!(tstr = find_level_tile(lvl, TILE_STRAIGHT))) {
- return -1;
- }
-
- if(!(wallgeom = malloc(sizeof *wallgeom))) {
- return -1;
- }
- init_meshgroup(wallgeom);
-
- for(i=0; i<4; i++) {
- if(cell->wall[i] == TILE_STRAIGHT) { /* TODO: support other wall types */
- cgm_mrotation_y(xform, i * M_PI / 2.0f);
-
- tmesh = tstr->scn.meshlist;
- while(tmesh) {
- if(!(mesh = malloc(sizeof *mesh))) {
- return -1;
- }
-
- /* create a copy of the tile mesh */
- if(copy_mesh(mesh, tmesh) == -1) {
- free(mesh);
- return -1;
- }
- if(i) xform_mesh(mesh, xform); /* rotate it to match the wall angle */
-
- /* add it to the level meshlist */
- mesh->next = lvl->meshlist;
- lvl->meshlist = mesh;
-
- /* add it to the meshgroup */
- if(add_meshgroup_mesh(wallgeom, mesh) == -1) {
- destroy_mesh(mesh);
- free(mesh);
- return -1;
- }
-
- tmesh = tmesh->next;
+ int i, j, bit;
+ unsigned int adj = 0;
+
+ bit = 0;
+ for(i=0; i<3; i++) {
+ for(j=0; j<3; j++) {
+ if(i == 1 && j == 1) continue;
+ if(get_cell_type(lvl, x + j - 1, y + i - 1) == CELL_SOLID) {
+ adj |= 1 << bit;
}
+ bit++;
}
}
- /* TODO: append to other existing meshgroups for detail objects */
- cell->mgrp = wallgeom;
- cell->num_mgrp = 1;
-
- return 0;
-}
-
-int gen_level_geom(struct level *lvl)
-{
- int i, j;
- struct cell *cell;
-
- for(i=0; i<lvl->height; i++) {
- for(j=0; j<lvl->width; j++) {
- cell = lvl->cells + i * lvl->width + j;
- if(cell->type != CELL_SOLID) {
- if(gen_cell_geom(lvl, cell) == -1) {
- printf("failed to generate cell\n");
- return -1;
- }
- }
- }
+ *rot = 0;
+
+ switch(adj) {
+ case 0:
+ case 0757:
+ /* really we'd need a separate tile type for "all neighbors solid", but we
+ * probably never going to need that in practice, so fuck it.
+ */
+ return TILE_OPEN;
+
+ case 0555: /* N-S corridor */
+ *rot = 1;
+ case 0707: /* W-E corridor */
+ return TILE_STR;
+
+ case 0745: /* S-E corner */
+ *rot = 1;
+ case 0715: /* S-W corner */
+ return TILE_CORNER;
+ case 0547: /* N-E corner */
+ *rot = 2;
+ return TILE_CORNER;
+ case 0517: /* N-W corner */
+ *rot = 3;
+ return TILE_CORNER;
+
+ case 0507: /* N tee */
+ *rot = 3;
+ case 0515: /* W tee */
+ return TILE_TEE;
+ case 0705: /* S tee */
+ *rot = 1;
+ return TILE_TEE;
+ case 0545: /* E tee */
+ *rot = 2;
+ return TILE_TEE;
+
+ case 0505: /* cross */
+ return TILE_CROSS;
+
+ case 0700: /* S stropen */
+ case 0701:
+ case 0704:
+ return TILE_STROPEN;
+ case 0444: /* E stropen */
+ case 0445:
+ case 0544:
+ *rot = 1;
+ return TILE_STROPEN;
+ case 0007: /* N stropen */
+ case 0407:
+ case 0107:
+ *rot = 2;
+ return TILE_STROPEN;
+ case 0111: /* W stropen */
+ case 0511:
+ case 0115:
+ *rot = 3;
+ return TILE_STROPEN;
+
+ case 0404: /* E str2open */
+ return TILE_STR2OPEN;
+ case 0005: /* N str2open */
+ *rot = 1;
+ return TILE_STR2OPEN;
+ case 0101: /* W str2open */
+ *rot = 2;
+ return TILE_STR2OPEN;
+ case 0500: /* S str2open */
+ *rot = 3;
+ return TILE_STR2OPEN;
}
- return 0;
-}
-
-#else
-static int load_tileset(struct level *lvl, struct ts_node *tsn)
-{
- return 0; /* in the level editor we don't need tileset loading */
+ return TILE_OPEN;
}
#endif /* !LEVEL_EDITOR */