MTL_TEX_SPECULAR,
MTL_TEX_NORMALMAP,
MTL_TEX_LIGHTMAP,
- MTL_TEX_ENVMAP,
+ MTL_TEX_REFLECT,
MTL_TEX_UNKNOWN
};
+enum {
+ MTL_MIRROR_NONE,
+ MTL_MIRROR_AUTO, // determine mirror plane automatically
+ MTL_MIRROR_AABB_PX, // plane = AABB +X side
+ MTL_MIRROR_AABB_NX, // plane = AABB -X side
+ MTL_MIRROR_AABB_PY, // plane = AABB +Y side
+ MTL_MIRROR_AABB_NY, // plane = AABB -Y side
+ MTL_MIRROR_AABB_PZ, // plane = AABB +Z side
+ MTL_MIRROR_AABB_NZ // plane = AABB -Z side
+};
+
#define NUM_MTL_TEXTURES MTL_TEX_UNKNOWN
class Material {
float shininess;
float alpha;
+ float reflect;
+ int flat_mirror; // see MTL_MIRROR_* enumerations above
+
Texture *stdtex[NUM_MTL_TEXTURES];
std::vector<Texture*> textures;