+++ /dev/null
-#ifndef MESH_H_
-#define MESH_H_
-
-#include "inttypes.h"
-
-struct g3d_mesh {
- int prim;
- struct g3d_vertex *varr;
- uint16_t *iarr;
- int vcount, icount;
-};
-
-void free_mesh(struct g3d_mesh *mesh);
-void destroy_mesh(struct g3d_mesh *mesh);
-
-int load_mesh(struct g3d_mesh *mesh, const char *fname);
-int save_mesh(struct g3d_mesh *mesh, const char *fname);
-
-void zsort_mesh(struct g3d_mesh *mesh);
-void draw_mesh(struct g3d_mesh *mesh);
-
-void apply_mesh_xform(struct g3d_mesh *mesh, const float *xform);
-int append_mesh(struct g3d_mesh *ma, struct g3d_mesh *mb);
-int indexify_mesh(struct g3d_mesh *mesh);
-
-void normalize_mesh_normals(struct g3d_mesh *mesh);
-
-int gen_sphere_mesh(struct g3d_mesh *mesh, float rad, int usub, int vsub);
-int gen_plane_mesh(struct g3d_mesh *mesh, float width, float height, int usub, int vsub);
-int gen_cube_mesh(struct g3d_mesh *mesh, float sz, int sub);
-int gen_torus_mesh(struct g3d_mesh *mesh, float rad, float ringrad, int usub, int vsub);
-
-#endif /* MESH_H_ */