* @{ */
float get_bsphere(Vec3 *center, float *rad) const;
const Sphere &get_bsphere() const;
+ /// @}
static void set_intersect_mode(unsigned int mode);
static unsigned int get_intersect_mode();
bool dump(const char *fname) const;
bool dump(FILE *fp) const;
bool dump_obj(const char *fname) const;
- bool dump_obj(FILE *fp) const;
+ bool dump_obj(FILE *fp, int voffs = 0) const;
};
#endif // MESH_H_