static bool once;
if(!once) {
float x = ImGui::GetColumnOffset(1);
- ImGui::SetColumnOffset(1, x * 1.7);
+ ImGui::SetColumnOffset(1, x * 1.55);
once = true;
}
}
int MetaScene::calc_mirror_planes()
{
- std::vector<Vec4> world_planes;
-
int num_mirrors = 0;
while(mirrors) {
FlatMirror *m = mirrors;
} else {
int plane_idx = obj->mtl.flat_mirror - MTL_MIRROR_AABB_PX;
mir->plane = obj->get_aabox().get_plane(plane_idx);
- debug_log("mirror plane: p(%f %f %f) n(%f %f %f)\n", mir->plane.pt.x, mir->plane.pt.y,
- mir->plane.pt.z, mir->plane.normal.x, mir->plane.normal.y, mir->plane.normal.z);
}
- float pdist = dot(mir->plane.normal, mir->plane.pt);
- Vec4 plane_eq = Vec4(mir->plane.normal.x, mir->plane.normal.y, mir->plane.normal.z, pdist);
-
+ mir->wplane = mir->plane;
if(obj->node) {
- plane_eq = obj->node->get_matrix() * plane_eq;
+ const Mat4 &xform = obj->node->get_matrix();
+ mir->wplane.pt = xform * mir->wplane.pt;
+ mir->wplane.normal = normalize(xform.upper3x3() * mir->wplane.normal);
}
// check to see if we have found this mirror plane already
bool found = false;
- int nplanes = world_planes.size();
- for(int k=0; k<nplanes; k++) {
- if(1.0f - dot(plane_eq.xyz(), world_planes[k].xyz()) < 1e-4f &&
- fabs(plane_eq.w - world_planes[k].w) < 1e-4) {
+ FlatMirror *node = mirrors;
+ while(node) {
+ float d1 = dot(mir->wplane.normal, mir->wplane.pt);
+ float d2 = dot(node->wplane.normal, node->wplane.pt);
+
+ if(1.0f - dot(mir->wplane.normal, node->wplane.normal) < 1e-4f &&
+ fabs(d1 - d2) < 1e-4) {
found = true;
break;
}
+ node = node->next;
}
+ debug_log("[%s@%s] mirror plane: local(%g %g %g %g), world(%g %g %g %g)%s\n",
+ obj->get_name(), obj->node ? obj->node->get_name() : "<no-node>",
+ mir->plane.normal.x, mir->plane.normal.y, mir->plane.normal.z,
+ dot(mir->plane.normal, mir->plane.pt), mir->wplane.normal.x, mir->wplane.normal.y,
+ mir->wplane.normal.z, dot(mir->wplane.normal, mir->wplane.pt), found ? " duplicate" : "");
+
if(!found) {
mir->next = mirrors;
mirrors = mir;
- world_planes.push_back(plane_eq);
-
mir->objects.push_back(obj);
objmirror[obj] = mir; // associate with object
++num_mirrors;
} else {
+ node->objects.push_back(obj);
delete mir;
}
}