+/*! \file
+ * \brief Metascene implementation
+ *
+ * Loading starts at `MetaScene::load`, which calls `ts_load` (libtreestore)
+ * to load the metascene description tree into memory. Then `proc_node` is
+ * called at the root to recursively process the tree. `scenefile` nodes are
+ * handed over to `proc_scenefile`, which will trigger scene loading for any
+ * nodes with a `file` attribute. Scene loading is handled by requesting the
+ * filename from the scene resource manager, which is of type [SceneSet](\ref SceneSet).
+ */
#include <assert.h>
#include <string>
#include <regex>
#include "metascene.h"
#include "scene.h"
+#include "objmesh.h"
#include "treestore.h"
#include "logger.h"
#include "app.h"
+#include "dbg_gui.h"
-#ifdef WIN32
+#if defined(WIN32) || defined(__WIN32__)
#include <malloc.h>
#else
#include <alloca.h>
#endif
-struct MaterialEdit {
- std::regex name_re;
+enum MaterialEditType {
+ MTL_EDIT_TEXTURE,
+ MTL_EDIT_MIRROR
+};
+
+struct MaterialEditTexture {
int attr;
Texture *tex;
};
+struct MaterialEditMirror {
+ float reflectivity;
+ int plane;
+};
+
+struct MaterialEdit {
+ std::regex name_re;
+ MaterialEditType type;
+
+ MaterialEditTexture tex;
+ MaterialEditMirror mirror;
+};
+
static bool proc_node(MetaScene *mscn, struct ts_node *node);
static bool proc_scenefile(MetaScene *mscn, struct ts_node *node);
static bool proc_mtledit(MetaScene *mscn, MaterialEdit *med, struct ts_node *node);
+static bool proc_music(MetaScene *mscn, struct ts_node *node);
static void apply_mtledit(Scene *scn, const MaterialEdit &med);
static void apply_mtledit(Material *mtl, const MaterialEdit &med);
static struct ts_attr *attr_inscope(struct ts_node *node, const char *name);
MetaScene::MetaScene()
{
walk_mesh = 0;
+ music = 0;
+ mirrors = 0;
}
MetaScene::~MetaScene()
{
delete walk_mesh;
-}
+ delete music;
+ while(mirrors) {
+ FlatMirror *m = mirrors;
+ mirrors = mirrors->next;
+ delete m;
+ }
+}
bool MetaScene::load(const char *fname)
{
void MetaScene::update(float dt)
{
+ bool expanded;
+ static char text[256];
+ if(debug_gui) {
+ ImGui::Begin("MetaScene nodes", 0, 0);
+ ImGui::Columns(2);
+
+ static bool once;
+ if(!once) {
+ float x = ImGui::GetColumnOffset(1);
+ ImGui::SetColumnOffset(1, x * 1.55);
+ once = true;
+ }
+ }
+
int nscn = scenes.size();
for(int i=0; i<nscn; i++) {
+
+ if(debug_gui) {
+ if(scenes[i]->name.empty()) {
+ sprintf(text, "scene %3d", i);
+ } else {
+ sprintf(text, "scene %3d: %s", i, scenes[i]->name.c_str());
+ }
+ expanded = parent_expanded = ImGui::TreeNode(text);
+ ImGui::NextColumn();
+ ImGui::NextColumn();
+ }
+
scenes[i]->update(dt);
+
+ if(debug_gui && expanded) {
+ ImGui::TreePop();
+ }
+ }
+
+ if(debug_gui) {
+ ImGui::Columns(1);
+ ImGui::End();
}
}
+// XXX not used, renderer draws
void MetaScene::draw() const
{
+ error_log("Don't call MetaScene::draw, use the Renderer\n");
int nscn = scenes.size();
for(int i=0; i<nscn; i++) {
scenes[i]->draw();
res.splice(res.end(), tmp);
}
}
- return std::move(res);
+ return res; // hopefully it'll be moved
}
Scene *MetaScene::extract_nodes(const char *qstr)
return scn;
}
+int MetaScene::calc_mirror_planes()
+{
+ int num_mirrors = 0;
+ while(mirrors) {
+ FlatMirror *m = mirrors;
+ mirrors = mirrors->next;
+ delete m;
+ }
+ mirrors = 0;
+ objmirror.clear();
+
+ int numscn = scenes.size();
+ for(int i=0; i<numscn; i++) {
+ Scene *scn = scenes[i];
+
+ int numobj = scn->objects.size();
+ for(int j=0; j<numobj; j++) {
+ Object *obj = scn->objects[j];
+
+ if(obj->mtl.flat_mirror && obj->get_type() == OBJ_MESH) {
+ const Mesh *mesh = ((ObjMesh*)obj)->mesh;
+ if(!mesh) continue;
+
+ FlatMirror *mir = new FlatMirror;
+ mir->reflect = obj->mtl.reflect;
+ mir->node = obj->node;
+
+ if(obj->mtl.flat_mirror == MTL_MIRROR_AUTO) {
+ // grab the first triangle and make a plane
+ Triangle face = Triangle(0, (const Vec3*)mesh->get_attrib_data(MESH_ATTR_VERTEX),
+ mesh->get_index_data());
+ face.calc_normal();
+
+ mir->plane.pt = face.v[0];
+ mir->plane.normal = face.normal;
+ } else {
+ int plane_idx = obj->mtl.flat_mirror - MTL_MIRROR_AABB_PX;
+ mir->plane = obj->get_aabox().get_plane(plane_idx);
+ }
+
+ mir->wplane = mir->plane;
+ if(obj->node) {
+ const Mat4 &xform = obj->node->get_matrix();
+ mir->wplane.pt = xform * mir->wplane.pt;
+ mir->wplane.normal = normalize(xform.upper3x3() * mir->wplane.normal);
+ }
+
+ // check to see if we have found this mirror plane already
+ bool found = false;
+ FlatMirror *node = mirrors;
+ while(node) {
+ float d1 = dot(mir->wplane.normal, mir->wplane.pt);
+ float d2 = dot(node->wplane.normal, node->wplane.pt);
+
+ if(1.0f - dot(mir->wplane.normal, node->wplane.normal) < 1e-4f &&
+ fabs(d1 - d2) < 1e-4) {
+ found = true;
+ break;
+ }
+ node = node->next;
+ }
+
+ debug_log("[%s@%s] mirror plane: local(%g %g %g %g), world(%g %g %g %g)%s\n",
+ obj->get_name(), obj->node ? obj->node->get_name() : "<no-node>",
+ mir->plane.normal.x, mir->plane.normal.y, mir->plane.normal.z,
+ dot(mir->plane.normal, mir->plane.pt), mir->wplane.normal.x, mir->wplane.normal.y,
+ mir->wplane.normal.z, dot(mir->wplane.normal, mir->wplane.pt), found ? " duplicate" : "");
+
+ if(!found) {
+ mir->next = mirrors;
+ mirrors = mir;
+
+ mir->objects.push_back(obj);
+ objmirror[obj] = mir; // associate with object
+ ++num_mirrors;
+ } else {
+ node->objects.push_back(obj);
+ delete mir;
+ }
+ }
+ }
+ }
+
+ return num_mirrors;
+}
+
static bool proc_node(MetaScene *mscn, struct ts_node *node)
{
struct ts_node *c = node->child_list;
if(match && replace) {
mscn->datamap.map(match, replace);
}
+
+ } else if(strcmp(node->name, "music") == 0) {
+ return proc_music(mscn, node);
}
return true;
std::vector<MaterialEdit> mtledit;
};
+/*! Processes a `scenefile` node. And kicks off scene loading (if necessary) by
+ * calling `SceneSet::get`.
+ */
static bool proc_scenefile(MetaScene *mscn, struct ts_node *node)
{
const char *fname = ts_get_attr_str(node, "file");
fname = namebuf;
}
- // material edits
+ // material edits are kept in a list to be applied when the scene has been loaded
struct ts_node *child = node->child_list;
while(child) {
MaterialEdit medit;
if(amtl && amtl->val.type == TS_STRING) {
restr = amtl->val.str;
}
-
med->name_re = std::regex(restr);
node = node->child_list;
}
}
- med->attr = textype;
+ med->tex.attr = textype;
if(!afile || !afile->val.str || !*afile->val.str) {
// remove
- med->tex = 0;
+ med->tex.tex = 0;
} else {
- med->tex = texman.get_texture(afile->val.str, TEX_2D, &mscn->datamap);
+ med->tex.tex = texman.get_texture(afile->val.str, TEX_2D, &mscn->datamap);
}
+
+ med->type = MTL_EDIT_TEXTURE;
+ break;
+ }
+
+ if(strcmp(cn->name, "mirror") == 0) {
+ // make this object a flat mirror (hopefully the object is flat otherwise this won't work)
+ float refl = 1.0f;
+ int plane = MTL_MIRROR_AUTO;
+
+ struct ts_attr *aplane = ts_get_attr(cn, "plane");
+ if(aplane) {
+ if(aplane->val.type == TS_NUMBER) {
+ plane = MTL_MIRROR_AABB_PX + aplane->val.inum;
+ } else {
+ char csign, caxis;
+ if(sscanf(aplane->val.str, "aabb%c%c", &csign, &caxis) != 2 || (csign != '+' && csign != '-')) {
+ error_log("invalid reflect plane specifier: %s\n", aplane->val.str);
+ continue;
+ }
+
+ switch(tolower(caxis)) {
+ case 'x':
+ plane = csign == '+' ? MTL_MIRROR_AABB_PX : MTL_MIRROR_AABB_NX;
+ break;
+ case 'y':
+ plane = csign == '+' ? MTL_MIRROR_AABB_PY : MTL_MIRROR_AABB_NY;
+ break;
+ case 'z':
+ plane = csign == '+' ? MTL_MIRROR_AABB_PZ : MTL_MIRROR_AABB_NZ;
+ break;
+ default:
+ error_log("invalid reflect plane specifier: %s\n", aplane->val.str);
+ continue;
+ }
+ }
+ }
+
+ struct ts_attr *arefl = ts_get_attr(cn, "reflect");
+ if(arefl) {
+ if(arefl->val.type == TS_NUMBER) {
+ refl = arefl->val.fnum;
+ } else {
+ error_log("invalid reflect attribute in mirror mtledit: %s\n", arefl->val.str);
+ continue;
+ }
+ }
+
+ med->type = MTL_EDIT_MIRROR;
+ med->mirror.reflectivity = refl;
+ med->mirror.plane = plane;
+ break;
}
- // TODO add more edit modes
}
return true;
}
}
+static bool proc_music(MetaScene *mscn, struct ts_node *node)
+{
+ const char *fname = ts_get_attr_str(node, "file");
+ if(fname) {
+ SceneData *sdat = new SceneData;
+ sdat->meta = mscn;
+
+ // datapath
+ struct ts_attr *adpath = attr_inscope(node, "datapath");
+ if(adpath && adpath->val.type == TS_STRING) {
+ mscn->datamap.set_path(adpath->val.str);
+ }
+
+ int namesz = mscn->datamap.lookup(fname, 0, 0);
+ char *namebuf = (char*)alloca(namesz + 1);
+ if(mscn->datamap.lookup(fname, namebuf, namesz + 1)) {
+ fname = namebuf;
+ }
+
+ OggVorbisStream *ovstream = new OggVorbisStream;
+ if(!ovstream->open(fname)) {
+ delete ovstream;
+ return false;
+ }
+
+ delete mscn->music;
+ mscn->music = ovstream;
+ }
+ return true;
+}
+
static void apply_mtledit(Material *mtl, const MaterialEdit &med)
{
// TODO more edit modes...
- if(med.tex) {
- mtl->add_texture(med.tex, med.attr);
- } else {
- Texture *tex = mtl->stdtex[med.attr];
- if(tex) {
- mtl->remove_texture(tex);
+ switch(med.type) {
+ case MTL_EDIT_TEXTURE:
+ if(med.tex.tex) {
+ mtl->add_texture(med.tex.tex, med.tex.attr);
+ } else {
+ Texture *tex = mtl->stdtex[med.tex.attr];
+ if(tex) {
+ mtl->remove_texture(tex);
+ }
}
+ break;
+
+ case MTL_EDIT_MIRROR:
+ mtl->flat_mirror = med.mirror.plane;
+ mtl->reflect = med.mirror.reflectivity;
+ break;
}
}