void update(float dt);
void draw() const;
+
+ /* helper functions which end up calling the corresponding Scene functions
+ * for every scene
+ */
+ SceneNode *find_node(const char *name) const;
+ SceneNode *match_node(const char *qstr) const;
+ std::list<SceneNode*> match_nodes(const char *qstr) const;
+
+ Scene *extract_nodes(const char *qstr);
};
#endif // METASCENE_H_