SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
SWP_NOZORDER
);
+
+ /* Set new width and height so we can test for that in WM_SIZE message handler and don't do anything if not needed */
+ window->State.Width = width;
+ window->State.Height = height;
}
void fgPlatformDisplayWindow ( SFG_Window *window )
{
- RedrawWindow(
+ int success = RedrawWindow(
window->Window.Handle, NULL, NULL,
RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE | RDW_UPDATENOW
);
+
+ printf("RedrawWindow (window %p): %i\n",window,success);
}
if (hwnd) /* can be NULL if mouse outside parent by the time we get here */
{
temp_window = fgWindowByHandle(hwnd);
- if (temp_window->Parent) /* Verify we got a child window */
+ if (temp_window && temp_window->Parent) /* Verify we got a child window */
child_window = temp_window;
}
}
fgState.Modifiers = fgPlatformGetModifiers( );
/* Checking for CTRL, ALT, and SHIFT key positions: Key Down! */
- if ( !lControl && GetAsyncKeyState ( VK_LCONTROL ) )
- {
- INVOKE_WCB ( *temp_window, Special,
- ( GLUT_KEY_CTRL_L, temp_window->State.MouseX, temp_window->State.MouseY )
- );
-
- lControl = 1;
- }
-
- if ( !rControl && GetAsyncKeyState ( VK_RCONTROL ) )
- {
- INVOKE_WCB ( *temp_window, Special,
- ( GLUT_KEY_CTRL_R, temp_window->State.MouseX, temp_window->State.MouseY )
- );
-
- rControl = 1;
- }
-
- if ( !lShift && GetAsyncKeyState ( VK_LSHIFT ) )
- {
- INVOKE_WCB ( *temp_window, Special,
- ( GLUT_KEY_SHIFT_L, temp_window->State.MouseX, temp_window->State.MouseY )
- );
-
- lShift = 1;
- }
-
- if ( !rShift && GetAsyncKeyState ( VK_RSHIFT ) )
- {
- INVOKE_WCB ( *temp_window, Special,
- ( GLUT_KEY_SHIFT_R, temp_window->State.MouseX, temp_window->State.MouseY )
- );
-
- rShift = 1;
+#define SPECIAL_KEY_DOWN(winKey,glutKey,winProcVar)\
+ if ( !winProcVar && GetAsyncKeyState ( winKey ) )\
+ {\
+ INVOKE_WCB ( *temp_window, Special,\
+ ( glutKey, temp_window->State.MouseX, temp_window->State.MouseY )\
+ );\
+ winProcVar = 1;\
}
- if ( !lAlt && GetAsyncKeyState ( VK_LMENU ) )
- {
- INVOKE_WCB ( *temp_window, Special,
- ( GLUT_KEY_ALT_L, temp_window->State.MouseX, temp_window->State.MouseY )
- );
-
- lAlt = 1;
- }
-
- if ( !rAlt && GetAsyncKeyState ( VK_RMENU ) )
- {
- INVOKE_WCB ( *temp_window, Special,
- ( GLUT_KEY_ALT_R, temp_window->State.MouseX, temp_window->State.MouseY )
- );
-
- rAlt = 1;
- }
+ SPECIAL_KEY_DOWN(VK_LCONTROL,GLUT_KEY_CTRL_L ,lControl);
+ SPECIAL_KEY_DOWN(VK_RCONTROL,GLUT_KEY_CTRL_R ,rControl);
+ SPECIAL_KEY_DOWN(VK_LSHIFT ,GLUT_KEY_SHIFT_L,lShift);
+ SPECIAL_KEY_DOWN(VK_RSHIFT ,GLUT_KEY_SHIFT_R,rShift);
+ SPECIAL_KEY_DOWN(VK_LMENU ,GLUT_KEY_ALT_L ,lAlt);
+ SPECIAL_KEY_DOWN(VK_RMENU ,GLUT_KEY_ALT_R ,rAlt);
+#undef SPECIAL_KEY_DOWN
/* Checking for CTRL, ALT, and SHIFT key positions: Key Up! */
- if ( lControl && !GetAsyncKeyState ( VK_LCONTROL ) )
- {
- INVOKE_WCB ( *temp_window, SpecialUp,
- ( GLUT_KEY_CTRL_L, temp_window->State.MouseX, temp_window->State.MouseY )
- );
-
- lControl = 0;
+#define SPECIAL_KEY_UP(winKey,glutKey,winProcVar)\
+ if ( winProcVar && !GetAsyncKeyState ( winKey ) )\
+ {\
+ INVOKE_WCB ( *temp_window, SpecialUp,\
+ ( glutKey, temp_window->State.MouseX, temp_window->State.MouseY )\
+ );\
+ winProcVar = 0;\
}
- if ( rControl && !GetAsyncKeyState ( VK_RCONTROL ) )
- {
- INVOKE_WCB ( *temp_window, SpecialUp,
- ( GLUT_KEY_CTRL_R, temp_window->State.MouseX, temp_window->State.MouseY )
- );
-
- rControl = 0;
- }
-
- if ( lShift && !GetAsyncKeyState ( VK_LSHIFT ) )
- {
- INVOKE_WCB ( *temp_window, SpecialUp,
- ( GLUT_KEY_SHIFT_L, temp_window->State.MouseX, temp_window->State.MouseY )
- );
-
- lShift = 0;
- }
-
- if ( rShift && !GetAsyncKeyState ( VK_RSHIFT ) )
- {
- INVOKE_WCB ( *temp_window, SpecialUp,
- ( GLUT_KEY_SHIFT_R, temp_window->State.MouseX, temp_window->State.MouseY )
- );
-
- rShift = 0;
- }
-
- if ( lAlt && !GetAsyncKeyState ( VK_LMENU ) )
- {
- INVOKE_WCB ( *temp_window, SpecialUp,
- ( GLUT_KEY_ALT_L, temp_window->State.MouseX, temp_window->State.MouseY )
- );
-
- lAlt = 0;
- }
-
- if ( rAlt && !GetAsyncKeyState ( VK_RMENU ) )
- {
- INVOKE_WCB ( *temp_window, SpecialUp,
- ( GLUT_KEY_ALT_R, temp_window->State.MouseX, temp_window->State.MouseY )
- );
-
- rAlt = 0;
- }
+ SPECIAL_KEY_UP(VK_LCONTROL,GLUT_KEY_CTRL_L ,lControl);
+ SPECIAL_KEY_UP(VK_RCONTROL,GLUT_KEY_CTRL_R ,rControl);
+ SPECIAL_KEY_UP(VK_LSHIFT ,GLUT_KEY_SHIFT_L,lShift);
+ SPECIAL_KEY_UP(VK_RSHIFT ,GLUT_KEY_SHIFT_R,rShift);
+ SPECIAL_KEY_UP(VK_LMENU ,GLUT_KEY_ALT_L ,lAlt);
+ SPECIAL_KEY_UP(VK_RMENU ,GLUT_KEY_ALT_R ,rAlt);
+#undef SPECIAL_KEY_UP
fgState.Modifiers = INVALID_MODIFIERS;
}
}
#endif /* defined(_WIN32_WCE) */
+
+ window->State.Redisplay = GL_TRUE;
+ printf("create set redisplay\n");
break;
case WM_SIZE:
*/
if( window->State.Visible )
{
- window->State.NeedToResize = GL_TRUE;
+ /* get old values first to compare to below */
+ int width = window->State.Width, height=window->State.Height;
#if defined(_WIN32_WCE)
window->State.Width = HIWORD(lParam);
window->State.Height = LOWORD(lParam);
window->State.Width = LOWORD(lParam);
window->State.Height = HIWORD(lParam);
#endif /* defined(_WIN32_WCE) */
+
+ if (width!=window->State.Width || height!=window->State.Height)
+ /* Something changed, need to resize */
+ window->State.NeedToResize = GL_TRUE;
}
break;
+ case WM_MOVE:
+ {
+ SFG_Window* saved_window = fgStructure.CurrentWindow;
+ RECT windowRect;
+ GetWindowRect( window->Window.Handle, &windowRect );
+
+ if (window->Parent)
+ {
+ /* For child window, we should return relative to upper-left
+ * of parent's client area.
+ */
+ POINT topleft = {windowRect.left,windowRect.top};
+
+ ScreenToClient(window->Parent->Window.Handle,&topleft);
+ windowRect.left = topleft.x;
+ windowRect.top = topleft.y;
+ }
+
+ INVOKE_WCB( *window, Position, ( windowRect.left, windowRect.top ) );
+ fgSetWindow(saved_window);
+ }
+ break;
+
case WM_SETFOCUS:
/* printf("WM_SETFOCUS: %p\n", window ); */
case WM_PAINT:
/* Turn on the visibility in case it was turned off somehow */
+ printf("WM_PAINT received\n");
window->State.Visible = GL_TRUE;
InvalidateRect( hWnd, NULL, GL_FALSE ); /* Make sure whole window is repainted. Bit of a hack, but a safe one from what google turns up... */
BeginPaint( hWnd, &ps );
short ticks = ( short )HIWORD( wParam );
fgState.MouseWheelTicks += ticks;
- /*
- * XXX Should use WHEEL_DELTA instead of 120
- */
- if ( abs ( fgState.MouseWheelTicks ) >= 120 )
+ if ( abs ( fgState.MouseWheelTicks ) >= WHEEL_DELTA )
{
int direction = ( fgState.MouseWheelTicks > 0 ) ? 1 : -1;
fgSetWindow( window );
fgState.Modifiers = fgPlatformGetModifiers( );
- /*
- * XXX Should use WHEEL_DELTA instead of 120
- */
- while( abs ( fgState.MouseWheelTicks ) >= 120 )
+ while( abs ( fgState.MouseWheelTicks ) >= WHEEL_DELTA )
{
if( FETCH_WCB( *window, MouseWheel ) )
INVOKE_WCB( *window, MouseWheel,
);
}
- /*
- * XXX Should use WHEEL_DELTA instead of 120
- */
- fgState.MouseWheelTicks -= 120 * direction;
+ fgState.MouseWheelTicks -= WHEEL_DELTA * direction;
}
fgState.Modifiers = INVALID_MODIFIERS;